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  1. #101
    Player
    Soma's Avatar
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    Apr 2011
    Location
    Midgardsormr
    Posts
    59
    Character
    Taija Teufelhund
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 70
    Please SE just give us options!!
    if the game pad people want to use controller fine. but dont force us to use it.

    options options!!! http://2.bp.blogspot.com/-sun2SCeSgv...00/RIFT+UI.png

    http://www.flickr.com/photos/jeffeat...3028/lightbox/
    (1)
    Last edited by Soma; 07-29-2011 at 05:50 AM.

  2. #102
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Full customization of key mapping, including the action bar, needs to be a priority. Game pad buttons should also be capable of being mapped to whatever we want.

    Just make a restore default option in the config if we totally mess things up.
    (1)

  3. #103
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Bayohne View Post
    Checked with the development team about whether a dedicated attack button can be added. While we can't promise that a dedicated attack button will show up in the future, a smoother way to initiate auto-attack using keyboard controls is being developed.
    Thank the Gods! Yay, Bayohne! <3

  4. #104
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DoctorMog View Post
    A lot of gamepad users need to remember they are playing on a PC.

    Not everyone has money for a gamepad.
    PC's default controls are KEYBOARD and MOUSE, and ALL of them have both.
    This is NOT a PS3 exclusive game.
    This game came out for PC FIRST. (it should have had PC controls 1st, THEN adapted to PS3)
    Some people dont LIKE gamepads (hence why I play PC games..)

    I can go on if you want, but the simple fact is that this is currently a PC only MMO. So why do I have to buy EXTRA things to make it work? I understand the intent of compatibility for PS3, but you can save that argument for WHEN it gets released for PS3. Until then, it is NOT a PS3 title and the UI SHOULD be PC optimized.
    Finally, someone sums up exactly how I feel on this issue.

    If a PC-friendly UI is being held back by gamepad controller limitations, then I think it's about time that dual UIs be developed.

    I do not like gamepad controllers or the game setups that come with them. Using a kb/mouse allows for single-click actions. Besides, this is a PC game and I will not buy extra hardware to play it, considering I've already sunk hundreds of dollars worth of upgrades into my machine just to be able to run it. This is where I draw the line.

    A PC game that cannot be played effectively with a keyboard and mouse is just broken. The funny thing is, Yoshi-P has said he realizes this, that since it's PC-only right now it needs to be optimized for PC. Why do people keep defending broken mechanics by suggesting we should just play with a gamepad when the devs don't even accept that excuse?

  5. #105
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rowyne View Post
    If a PC-friendly UI is being held back by gamepad controller limitations, then I think it's about time that dual UIs be developed.
    In a previous interview, I vaguelly recall them making some sort of statement that this is the eventual goal. It's just gonna take a while.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #106
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rentahamster View Post
    In a previous interview, I vaguelly recall them making some sort of statement that this is the eventual goal. It's just gonna take a while.
    I read this, too, but it might have been mentioned long ago enough that it was the previous dev team. I'd like to know if this is still in the plans for the game?

  7. #107
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rowyne View Post
    Finally, someone sums up exactly how I feel on this issue.

    If a PC-friendly UI is being held back by gamepad controller limitations, then I think it's about time that dual UIs be developed.

    I do not like gamepad controllers or the game setups that come with them. Using a kb/mouse allows for single-click actions. Besides, this is a PC game and I will not buy extra hardware to play it, considering I've already sunk hundreds of dollars worth of upgrades into my machine just to be able to run it. This is where I draw the line.

    A PC game that cannot be played effectively with a keyboard and mouse is just broken. The funny thing is, Yoshi-P has said he realizes this, that since it's PC-only right now it needs to be optimized for PC. Why do people keep defending broken mechanics by suggesting we should just play with a gamepad when the devs don't even accept that excuse?
    Comfort zones. Once someone gets used to things being the way they are they will do anything they can to stop it from changing, never mind how important or useful change might be.

    In my case I've got enough money for a controller, but I don't HAVE money for a controller. Even if I did, I'm not about to handicap myself just because people are 'OK' with it.

    That aside, exactly why is it the Devs are ignoring the Gameplay forum? Whats the point of asking us to keep gameplay related discussion and feedback, and having us use the [dev####] tags to direct your attention to feedback on specific topics if you DO NOT USE THEM. There were two similar topics related to this problem with auto attack days ago in the Gameplay forum and its been even longer since a dev apparently touched the folder.

    We've seen two dev replies to that folder and its sub folders in the last two weeks. In comparison the general discussion gets multiple replies in a single day. σ _ σ
    (0)

  8. #108
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rowyne View Post
    I read this, too, but it might have been mentioned long ago enough that it was the previous dev team. I'd like to know if this is still in the plans for the game?
    I also vaguely recall that this was a new dev team statement but I could be wrong. Regardless, even if it was the old team, I really don't see the reason why this wouldn't be an important design goal.

    Quote Originally Posted by Phenidate View Post
    There were two similar topics related to this problem with auto attack days ago in the Gameplay forum and its been even longer since a dev apparently touched the folder.

    We've seen two dev replies to that folder and its sub folders in the last two weeks. In comparison the general discussion gets multiple replies in a single day. σ _ σ
    Yeah, everyone keeps wanting to have that gold crown next to their thread titles. That is the incentive. As long as the CRs keep posting in threads that are created in the wrong forum category, people will still create threads in the wrong forum category. I think that if they reply to a thread with a response or new info, they should use a thread that's posted in the right category, or move the thread to the correct category themselves.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #109
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Bayohne View Post
    Checked with the development team about whether a dedicated attack button can be added. While we can't promise that a dedicated attack button will show up in the future, a smoother way to initiate auto-attack using keyboard controls is being developed.
    Controller feels a little sloppy too but then again that is partial UI issues atm. Also I really do wish Archer's had an Auto shot and Multishot would be paired with heavy shot instead. I do feel slightly cheated and spoiled from WoW and other games that give their ranged fights a ranged auto attack. Could be done similar to that if they take it into consideration where you have a deadzone for ranged attacks and then you attack with melee if you are in that ranged deadzone but perhaps that is asking too much!?
    (0)

  10. #110
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Bayohne View Post
    Checked with the development team about whether a dedicated attack button can be added. While we can't promise that a dedicated attack button will show up in the future, a smoother way to initiate auto-attack using keyboard controls is being developed.
    I play this game on keyboard so I'm not even sure what problems people are having, however if you do change things I hope you can at least give us the option to do it one way or the other since I find it smooth as it is now.
    (0)

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