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  1. #71
    Player
    Avatar de Rhomagus
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    1 076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Couturier Lv 51
    Citation Envoyé par DoctorMog Voir le message
    Not to sound like an ass, but this is currently a PC only MMO.
    Honestly I don't think this particular issue is exclusive to the "Keyboard v Controller" issue as I have the same issue as DoctorMog and I use a controller. There are too many actions involved to initiate auto attack despite all of the contextual requirements already being fulfilled. This goes for a lot of other UI choices made for XIV such as:

    - The log in process
    - Summoning a retainer
    - The retainer option in the main menu having no purpose but to show what retainers you have
    - Equipping gear
    - Equipping actions (which I think they're working on if I remember correctly)
    - Aetheryte and Aetherial node activation
    - Some doors needing to be activated while others open automatically (Nanawa Mines)
    - Not having the same auto select for non leve crafting as they do for leve crafting (I could see arguments against it)

    ... and others but they currently escape me.

    EDIT:
    Citation Envoyé par RabidSquirrel
    That and allowing offensive spells to just start casting after a single press instead of being required to confirm the target.
    (0)
    Dernière modification de Rhomagus, 28/07/2011 à 05h03

  2. #72
    Player
    Avatar de Shyd
    Inscrit
    mars 2011
    Messages
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcaniste Lv 60
    Citation Envoyé par RabidSquirrel Voir le message
    Different people are different. But I have a much easier time playing this game with a keyboard and mouse. The only time I whip out the gamepad is if I'm gathering. Targeting on the gamepad feels terrible to me. Just clicking on whatever makes things so much easier.

    If they ever get around to setting any button (including shift+, ctrl+, alt+ buttons) for the eaction slots 1-30 (instead of just 0-9), I'll be in heaven. That and allowing offensive spells to just start casting after a single press instead of being required to confirm the target.
    I only use controller for gathering and crafting.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  3. #73
    Player
    Avatar de DeadRiser
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    2 612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Élémentaliste Lv 70
    I use my ps3 controller... FTW. I don't get annoyed scrolling left and right and up and down. Only problem I have is camera angles when I'm targeting something and I want to heal someone behind me. But still, I don't have to enter to auto-attack, I just do it.
    (0)

  4. #74
    Player

    Inscrit
    avril 2011
    Messages
    6
    i dont understand why they dont just do away with this active/passive stuff and make it the attack button, or at least make it auto attack the mob you have targeted in active mode
    (1)

  5. #75
    Player
    Avatar de Rowyne
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    1 527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Élémentaliste Lv 80
    Citation Envoyé par Crica Voir le message
    No, most PC MMOs you just right click a mob and that engages you - auto attack and all.

    A lot of PC MMOs will even auto run to AND auto engage/attack if you simply right click a mob/NPC.
    ^This! Right here! In WoW, you approach a monster and right-click with your mouse to start attacking. It's one simple motion.

    But in FFXIV, active/passive mode and the act of actually engaging an enemy still feel like two different things. With the implementation of auto-attack, they really need to tighten this up so it doesn't feel like separate actions. It needs to be one fluid motion, no matter how it's approached.

    I really think an 'attack' or 'auto-attack' button on the #1 slot on the action bar would help. Correct me if I'm wrong, but I believe in WoW it flashes when you're using it. It's pretty obvious in that game if you're attacking or not, but in FFXIV, it still isn't. I really think a graphical indicator like this would help.

    Oh, and I loved Aion's auto-approach! It was the first game I played that had this feature, so it took a bit of getting used to. You could turn it off, but when I did, I found I had gotten so used to it, I wanted to keep it on! I doubt we'll see this in FFXIV, but it was a nifty feature.

    Citation Envoyé par nibelunc Voir le message
    Or make a new UI in Final Fantasy style. The typical MMORPG Actionbar sucks.
    Attack
    Magic
    Skills
    Items?
    What? Menu-driven nonsense? Talk about taking a step backwards.

    No thanks. Give me action bars!
    (0)
    Dernière modification de Rowyne, 28/07/2011 à 05h59

  6. #76
    Player
    Avatar de Etienn
    Inscrit
    juin 2011
    Messages
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiateur Lv 50
    Citation Envoyé par DoctorMog Voir le message
    I USED to be able to walk up to a monster, and press 1 (light attack)

    NOW I have to walk up, press "F" to pull out my weapon, "C" to lock on, then ENTER to start auto attacking.

    I assumed they were trying to REDUCE the number of actions we had to take to do things.


    Guess not...

    Can we PLEASE just get an action at level 1 called "Auto attack on/off"

    This whole "not sure if my character is attacking or not" thing is BS
    i was annoyed by it myself.. guess what I left a spot blank when I locked on and just hit that button. 5 usually has nothing, but with controller I hit an open space the move to next move lock in and start attacking, and yes it is a headache. It is clunky battle system, stay with it until it is revised and I doubt it will be in 1.18a-c...
    (0)

  7. #77
    Player
    Avatar de VisionHolder
    Inscrit
    mars 2011
    Messages
    168
    Character
    Kilea Maky
    World
    Seraph
    Main Class
    Maraudeur Lv 59
    Citation Envoyé par Gramul Voir le message
    Not to sound insensitive to the plight, but you really should invest in a PC controller.
    The only problem is that the PC controllers on the market suck. Badly! There's only one model that fits in my hands, isn't so flimsy that it breaks in a couple of months, and has 11 programmable buttons... and it's been discontinued for years. I'm tempted to stockpile a few of the remaining ones available through Amazon.com just in case my existing one breaks. (And, admittedly, the latest one I bought--after 4 years on the first one--is a little flaky with the direction pad, so I should replace it.)
    (0)

  8. #78
    Player
    Avatar de Soma
    Inscrit
    avril 2011
    Lieu
    Midgardsormr
    Messages
    59
    Character
    Taija Teufelhund
    World
    Midgardsormr
    Main Class
    Occultiste Lv 70
    While were at it. someone mentioned button flash to let you know AA.

    why not have button flash for skill proc. only one im aware of so far is pug evasion.

    i really like the new gold arrow above mobs head when selected. why not have gold or some other color ring around the bottom of selected targets to let you know AA is engaged.

    im not saying do it like this. just an idea http://www.whyyoumadbro.com/?category_name=rift

    thanks
    (0)

  9. #79
    Player

    Inscrit
    juillet 2011
    Messages
    279
    I don't enjoy the use of a gamepad at all, this is a legit concern when buying a PC game. If I wanted to play with a controller I'd of waited and got the PS3 version when it comes out. I didn't play XI on xbox for the same reason.
    (1)

  10. #80
    Player
    Avatar de Reika
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    4 429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armurier Lv 80
    There needs to be a normal 'start auto attack' binding or button. Being a mouse and keyboard player, having to either double click, press enter, or use a attack skill to start AA is annoying.
    (1)

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