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  1. #1
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by DoctorMog View Post
    I USED to be able to walk up to a monster, and press 1 (light attack)

    NOW I have to walk up, press "F" to pull out my weapon, "C" to lock on, then ENTER to start auto attacking.

    I assumed they were trying to REDUCE the number of actions we had to take to do things.


    Guess not...

    Can we PLEASE just get an action at level 1 called "Auto attack on/off"

    This whole "not sure if my character is attacking or not" thing is BS
    Or make a new UI in Final Fantasy style. The typical MMORPG Actionbar sucks.
    Attack
    Magic
    Skills
    Items?

    What about using items while fighting?
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by nibelunc View Post
    Or make a new UI in Final Fantasy style. The typical MMORPG Actionbar sucks.
    Attack
    Magic
    Skills
    Items?

    What about using items while fighting?
    I believe you can press U, or select the item icon next to the active/passive and menu buttons.
    (0)
    http://i.imgur.com/L3DQO.jpg

  3. #3
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Crica View Post
    No, most PC MMOs you just right click a mob and that engages you - auto attack and all.

    A lot of PC MMOs will even auto run to AND auto engage/attack if you simply right click a mob/NPC.
    ^This! Right here! In WoW, you approach a monster and right-click with your mouse to start attacking. It's one simple motion.

    But in FFXIV, active/passive mode and the act of actually engaging an enemy still feel like two different things. With the implementation of auto-attack, they really need to tighten this up so it doesn't feel like separate actions. It needs to be one fluid motion, no matter how it's approached.

    I really think an 'attack' or 'auto-attack' button on the #1 slot on the action bar would help. Correct me if I'm wrong, but I believe in WoW it flashes when you're using it. It's pretty obvious in that game if you're attacking or not, but in FFXIV, it still isn't. I really think a graphical indicator like this would help.

    Oh, and I loved Aion's auto-approach! It was the first game I played that had this feature, so it took a bit of getting used to. You could turn it off, but when I did, I found I had gotten so used to it, I wanted to keep it on! I doubt we'll see this in FFXIV, but it was a nifty feature.

    Quote Originally Posted by nibelunc View Post
    Or make a new UI in Final Fantasy style. The typical MMORPG Actionbar sucks.
    Attack
    Magic
    Skills
    Items?
    What? Menu-driven nonsense? Talk about taking a step backwards.

    No thanks. Give me action bars!
    (0)
    Last edited by Rowyne; 07-28-2011 at 05:59 AM.