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  1. #121
    Player

    Join Date
    Jul 2011
    Posts
    2
    Quote Originally Posted by DoctorMog View Post
    Can we PLEASE just get an action at level 1 called "Auto attack on/off"

    This whole "not sure if my character is attacking or not" thing is BS
    I usually use the mouse along the keyboard and I double click the target. That works as well. Yet my PUG, had some time standing by, but the mobs did too >.>

    I don't think they will bring back such action. You know, they removed the "spam button 1" problem. So if they add the action, "Auto attack on/off" and replace it with e.g. "Light strike" it's like before; players will spam the 1 attack.
    Unless with the new timers, spamming is impossible.

    I wanted to make another post about this, but yours is relevant. So maybe add some update ? Thanks
    If I am a CON or TAN, why do I have still to press ENTER to spell and confirm my area of effect? Isn't my target already engaged with Auto-Attack?
    I was thinking this new patch would bring such fix. Instead it's the like before with Disciplines of Magic, when sometimes they spam their phantom-spirit dart.
    (0)

  2. #122
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    The problem is the Server-Side UI. Since the UI resides on the servers (instead of your hard drive), PC's are forced to use the PS3/Controller favored UI (instead of offering a separate PC/Keyboard favored version). The Server-Side UI also is the reason it so unresponsive and laggy, even on a controller (more so in some ways) and is also why there is limited customization available,

    The whole reason for this setup is the infamous "Third Party Tools" policy from SE. Most other games call them Mods and not only allow them but some even encourage them. The vast majority of Mods are UI enhancements and many improve their respective games dramatically. "Botting" Mods usually get squashed pretty quickly with an easy update and "other" mods that allow you to do things never intended for you to be able to do, usually crash your system, corrupt your files, and cause a seizure when you have to Reformat, Reinstall and Re-update everything. (karma)

    I understand SE got a lot of grief over Botters and RMT's in FFXI (though most of it was hysteria over losing NM claims...heck, I got accused of being a bot many times), but it seems ironic to me that in a game where "..you can choose your own playstyle..." , you are forced to play "their way".
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  3. #123
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Funny how despite their best efforts, botting still runs rampant.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #124
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I still click on mobs, so I just double click ;v
    (0)

  5. #125
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bayohne View Post
    Checked with the development team about whether a dedicated attack button can be added. While we can't promise that a dedicated attack button will show up in the future, a smoother way to initiate auto-attack using keyboard controls is being developed.
    But how about a basic attack skill like we had before? y'know, the equivalent of auto-attack but able to be placed on the skill bar and activated manually if we want to? What would that give us if that was added? It allows us to press 1 to initiate attack. Everyones problems are solved. Even if it's just for a temporary fix, please bring this up with the devs. I do hope this can be implemented soon so I can go back to enjoying melee combat.

    Anything other than running up to the mob and looking at it would be smoother. Please give me something to press instead of standing there in blind trust that auto-attack will kick in.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  6. #126
    Player

    Join Date
    Apr 2011
    Posts
    6
    rather than adding another button why not just get rid of the extra confirm that you need to make to start auto attack?
    i mean if i'm sitting there in active mode and have a mob locked on and targeted how many things could i be trying to do?
    and i hope theyre also looking into controller ui too because its annoying to have to switch off nonessential skills when something like ghosts or skeles dissapear for fear of hitting something with a 10min recast just to confirm to start auto attack
    (0)

  7. #127
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Why cant it just be that when we target a monster and hit enter OR double left click to engage auto attack (despite what state we are in).

    The action is specific enough that you won't be engaging in combat by accident (you must target the monster and hit enter) and it continues to make use of the fact that the Enter key is our 'Interact Button'.

    I figure it like this:
    You are in passive. You target a monster and hit enter. Your character draws their weapon and goes into auto attack mode (if you are in range you'd start hitting it, if you are not facing it or are to far away you would need to reposition)
    If you are in active mode it would continue to do exactly what it does now (you attack automatically as long as the conditions are met)

    Its the first half of the above we are still missing. Add in the feature where it faces you towards your target when you hit enter or double left click and we're golden.

    Now, as far as not wanting to add unnecessary buttons for combat... I'm sure adding a keybind with the sole purpose of rotating your character to face the monster was leagues and leagues easier to justify than a button that initiates auto attack without 3-4 key additional presses at worst.
    (0)

  8. #128
    Player
    Feldt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DoctorMog View Post
    I USED to be able to walk up to a monster, and press 1 (light attack)

    NOW I have to walk up, press "F" to pull out my weapon, "C" to lock on, then ENTER to start auto attacking.

    I assumed they were trying to REDUCE the number of actions we had to take to do things.


    Guess not...

    Can we PLEASE just get an action at level 1 called "Auto attack on/off"

    This whole "not sure if my character is attacking or not" thing is BS
    It's the same with gamepad my friend... the same... A wise chose would be to add This basic attack that Auto-Attack use to action bar to initiate it from there. Like an additional Skill to chose from but not taking any more space of your action bar or something.

    Quote Originally Posted by Arcell View Post
    All you have to do is enter active mode (always had to do this), target the monster (always had to do this) and bring your action bar up and usable where you can cycle through abilities (always had to do this). It doesn't seem to take any more or less actions to get started than it used to for me at least.
    Nope... you are wrong.
    Before (always used gamepad) You just have to target the mob (you didn't have to lock on camera on him to face it straight - now you have to since AA won't work), Press a button to brin up action bar and initiate a Attack from there (which btw always locked your camera on it).

    Now you have activate active mode, to target mob, lock on on it, then came close and wait... (you need to activate Lock on and active mode manually, before it was auto by pressing attack skill on action bar).

    PS: Sorry if the rest of post is rushed, i need to to make haste to write this and go out of this PC.
    (0)
    Last edited by Feldt; 07-30-2011 at 12:34 PM.

  9. #129
    Player
    Hubert's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Humbert Halfwit
    World
    Excalibur
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Phenidate View Post
    Why cant it just be that when we target a monster and hit enter OR double left click to engage auto attack (despite what state we are in).

    The action is specific enough that you won't be engaging in combat by accident (you must target the monster and hit enter) and it continues to make use of the fact that the Enter key is our 'Interact Button'.

    I figure it like this:
    You are in passive. You target a monster and hit enter. Your character draws their weapon and goes into auto attack mode (if you are in range you'd start hitting it, if you are not facing it or are to far away you would need to reposition)
    If you are in active mode it would continue to do exactly what it does now (you attack automatically as long as the conditions are met)

    Its the first half of the above we are still missing. Add in the feature where it faces you towards your target when you hit enter or double left click and we're golden.

    Now, as far as not wanting to add unnecessary buttons for combat... I'm sure adding a keybind with the sole purpose of rotating your character to face the monster was leagues and leagues easier to justify than a button that initiates auto attack without 3-4 key additional presses at worst.
    Going off on your idea, how about if the "active/passive stance" button did two things. If the player is not targeting an attackable target, pressing the button will simply put the player in active stance, or back into passive stance from active stance.

    If however the player is targeting an attackable target, the same button will now 1) put the player in active stance 2) lock on to the target 3) bring up the skill bar so that the player is ready to begin auto-attack. To be honest, I always thought the active/passive button was kind of useless since it really only saved the player a second or two between drawing his weapon and attacking. With this method the button essentially becomes your "auto-attack" button.
    (0)

  10. #130
    Player
    Namynyor's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    22
    Character
    Leinad Namynyor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    For some reason, I walk up to a monster.
    I hit F to pull out my weapon.
    I hit C to lock on.

    I still do not auto attack.

    I must hit ENTER to initiate it.
    I have noticed many times that the action bar doesn't come up when I go into active mode. This means that if I am selecting a target to use Cure spell or anything else, I am not going to attack the enemy that's engaged with me. Auto-attack should override the action bar IF an enemy has enmity against you (i.e. is aggressive and has attacked you, or you have attacked it), and be passive until confirmed for an enemy that doesn't have enmity against you. This would solve the issues of non-aggressive mobs in middle of leve targets. Auto-target works that way with the auto-attack script in FFXI, so it's not something that can't be figured out. If an enemy starts to attack you, and you draw your weapon, you should automatically engage it, not have to draw weapon, bring up action bar, and then engage it. Also, I do not like how the action bar will shift target to myself when I'm casting buffs/cure as a mob dies, while there is still another mob engaged with me. I can't auto-attack when the target has shifted to self.
    (0)

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