I still click on mobs, so I just double click ;v


I still click on mobs, so I just double click ;v
rather than adding another button why not just get rid of the extra confirm that you need to make to start auto attack?
i mean if i'm sitting there in active mode and have a mob locked on and targeted how many things could i be trying to do?
and i hope theyre also looking into controller ui too because its annoying to have to switch off nonessential skills when something like ghosts or skeles dissapear for fear of hitting something with a 10min recast just to confirm to start auto attack

Why cant it just be that when we target a monster and hit enter OR double left click to engage auto attack (despite what state we are in).
The action is specific enough that you won't be engaging in combat by accident (you must target the monster and hit enter) and it continues to make use of the fact that the Enter key is our 'Interact Button'.
I figure it like this:
You are in passive. You target a monster and hit enter. Your character draws their weapon and goes into auto attack mode (if you are in range you'd start hitting it, if you are not facing it or are to far away you would need to reposition)
If you are in active mode it would continue to do exactly what it does now (you attack automatically as long as the conditions are met)
Its the first half of the above we are still missing. Add in the feature where it faces you towards your target when you hit enter or double left click and we're golden.
Now, as far as not wanting to add unnecessary buttons for combat... I'm sure adding a keybind with the sole purpose of rotating your character to face the monster was leagues and leagues easier to justify than a button that initiates auto attack without 3-4 key additional presses at worst.
Going off on your idea, how about if the "active/passive stance" button did two things. If the player is not targeting an attackable target, pressing the button will simply put the player in active stance, or back into passive stance from active stance.Why cant it just be that when we target a monster and hit enter OR double left click to engage auto attack (despite what state we are in).
The action is specific enough that you won't be engaging in combat by accident (you must target the monster and hit enter) and it continues to make use of the fact that the Enter key is our 'Interact Button'.
I figure it like this:
You are in passive. You target a monster and hit enter. Your character draws their weapon and goes into auto attack mode (if you are in range you'd start hitting it, if you are not facing it or are to far away you would need to reposition)
If you are in active mode it would continue to do exactly what it does now (you attack automatically as long as the conditions are met)
Its the first half of the above we are still missing. Add in the feature where it faces you towards your target when you hit enter or double left click and we're golden.
Now, as far as not wanting to add unnecessary buttons for combat... I'm sure adding a keybind with the sole purpose of rotating your character to face the monster was leagues and leagues easier to justify than a button that initiates auto attack without 3-4 key additional presses at worst.
If however the player is targeting an attackable target, the same button will now 1) put the player in active stance 2) lock on to the target 3) bring up the skill bar so that the player is ready to begin auto-attack. To be honest, I always thought the active/passive button was kind of useless since it really only saved the player a second or two between drawing his weapon and attacking. With this method the button essentially becomes your "auto-attack" button.

It's the same with gamepad my friend... the same... A wise chose would be to add This basic attack that Auto-Attack use to action bar to initiate it from there. Like an additional Skill to chose from but not taking any more space of your action bar or something.I USED to be able to walk up to a monster, and press 1 (light attack)
NOW I have to walk up, press "F" to pull out my weapon, "C" to lock on, then ENTER to start auto attacking.
I assumed they were trying to REDUCE the number of actions we had to take to do things.
Guess not...
Can we PLEASE just get an action at level 1 called "Auto attack on/off"
This whole "not sure if my character is attacking or not" thing is BS
Nope... you are wrong.All you have to do is enter active mode (always had to do this), target the monster (always had to do this) and bring your action bar up and usable where you can cycle through abilities (always had to do this). It doesn't seem to take any more or less actions to get started than it used to for me at least.
Before (always used gamepad) You just have to target the mob (you didn't have to lock on camera on him to face it straight - now you have to since AA won't work), Press a button to brin up action bar and initiate a Attack from there (which btw always locked your camera on it).
Now you have activate active mode, to target mob, lock on on it, then came close and wait... (you need to activate Lock on and active mode manually, before it was auto by pressing attack skill on action bar).
PS: Sorry if the rest of post is rushed, i need to to make haste to write this and go out of this PC.
Last edited by Feldt; 07-30-2011 at 12:34 PM.
Latest issue with AA . . .
Doing a levequest on ARC. Group of 2 mobs. I'm targeted on one of them, but trying to switch targets to the other one so I can do Puncture. While I'm tabbing through targets I briefly(<1sec) target a ladybug thats standing next to me. Of course, my character punches it . . .
Seems very odd.


This is something that bothered me since day one. I think hitting to lock on should be the auto-attack initiation.
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