So, almost a year after the release and still no true black dye?
What are you waiting for SE?
Dont come saying that lame soot black is a true black because dont even get close.
So, almost a year after the release and still no true black dye?
What are you waiting for SE?
Dont come saying that lame soot black is a true black because dont even get close.
Might be that the true black would obscure details in most pieces of equipment.
I saw someone in the aptly called soot black- even then I noticed that the shadows of, and form given edges were hard to see.
Maybe not the response you were looking for but it would be my one guess, since adding the color with the system they have would probably be a two second thing- minus updating the client.
Snow White sucks too!
While we're on the subject, does new gear sheen still get ruined by dyes? They told us they where changing it so it doesn't ruin the material.
Black doesn't have to be Boo-Hoo-Broodmeister or Edgy-Edgelord Black.
It can make a charming complement to other colors to bring out their boldness. It can slim the figure in places to provide the illusion of less form.
But yeah, I'm sure many people would just do it to make them look dark and edgy.
Last edited by Gramul; 07-27-2014 at 04:45 PM.
Please no. We already have Guts Armor we don't need more dark n' edgy stuff.
The dev team is allergic to colors that aren't washed out and unsaturated.
the issue with piano black (which is considered true black) and pure white (its closest to pure white being Baby powder white) is once you remove all colours details start to be missed with white you can see some things but a lot of the texture is now gone and if it was piano black to much detail will be absorbed unless the out sine of the details turned into white,
using licorishe black (a slightly coloured shade of black) #1A1110 (r 26 g 17 b 16)
and Baby powder white #FEFEFA (r 254 g 254 b 250 )
these would start to become to dark and bright to allow textures on, and start messing with the light mapping as well as bump mapping, it is a slight nightmare when using these colours, since they would be very difficult to work with
as a extra note pure white is only used for un textured models but even then in most cases most 3d modellers dim the lightning or colour it slightly to see errors better.
Sometimes you just got to have Some fun
And? It doesn't exactly break the game for someone to want to look like they're blacker than night, or whatever. Who cares if it obscures details? It's vanity; it's supposed to make things look how the wearer wants them to look.
GW2 IMO has the best armour dying system I've seen in an mmo. Each piece of armour has 3 dyable areas (with some exceptions). They have a few "tinted" black colours (like black&red, black&blue) which just give a slightly coloured shine to the black dyes which helps keep some detail.
Really?
I mean...really? Compared to 1.0 this is a wonderland of rainbows. One of my extremely numerous pet peeves is the new direction of over-saturation they gave it over the natural look (without grime and grit other games try to do) they where going for before.
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