

I'm aware. So it's a step up from a complete and utter $@#! biscuit of a system, and now it's just crap? Just because 1.0 (which failed) had a worse materia system does not make this good.You know...
In 1.0, failed melding not only cost you your materia, it also cost your gear along with any melded materia it has if any.
There's a time when I blew a Giantsgall Claw, which cost around 2 million back then, simply for melding 2nd materia. Joy! XD
Consider yourself lucky since you don't have to live through that anymore. lol
I remember crafting in XI from 2003. It was terrible (although I suppose the stuff you made was generally more useful, so there's that...). But this is 11 years later. SE is capable of better now. It's extremely evident in the system they've created for actually crafting the items. I expect better than this for materia.
Last edited by Giantbane; 08-02-2014 at 05:36 AM.

I'm personally a monumental f**k up when it comes to melding. I've restarted my goldsmith melds 3 (yes.. 3 FULL sets of new gear) times now. Today is the latest.
There's too much information all over the place, especially when you add in these new accessories/belts since 2.3, new tools etc. Apparently new max meld limits on stuff. Well what's the score for those sitting on brand shiny new AF crafter gear, HQ off-hand etc, and not enough money to buy these new belts/accessories?
Can someone give a little information on this kinda thing please?


This would. You could play your materia settings there and see which setup you like the best before actually making one yourself. ^^


The fact that a naked (besides weapon) level 50 crafter has the same meld chance as someone with fully melded gear and the artisan tool... is a big problem.

Last night I literally failed 34 attempts in a row to meld a level 3 materia to the fourth slot of my secondary tool, at an 11% success rate.
I then tried my luck on another meld at 35%, failed 6 in a row, and decided it was a bad night to do melds.
If I remember my statistics right, the mathematical probability of an event with an 89% chance happening 34 times in a row is 1.9%.
Probability of 65% failure triggering 6 times in a row is 7.5%.
Probability of both happening consecutively is 0.14%.
Yeah, really bad luck. For the record, up until that point, I've had what felt like a relatively fair distribution of successes and failures, but over a million gil worth of materia went down the toilet last night. The worst part is I didn't do that many failures before getting a success. I walked away from those melds with nothing to show for it.





At least you knew when to quit rather than throwing even more money after it rage-melding? >.<
I tend to just keep buying materia until I succeed, which is a terrible habit.


Something I learn from other person the other day:Last night I literally failed 34 attempts in a row to meld a level 3 materia to the fourth slot of my secondary tool, at an 11% success rate.
I then tried my luck on another meld at 35%, failed 6 in a row, and decided it was a bad night to do melds.
If I remember my statistics right, the mathematical probability of an event with an 89% chance happening 34 times in a row is 1.9%.
Probability of 65% failure triggering 6 times in a row is 7.5%.
Probability of both happening consecutively is 0.14%.
Yeah, really bad luck. For the record, up until that point, I've had what felt like a relatively fair distribution of successes and failures, but over a million gil worth of materia went down the toilet last night. The worst part is I didn't do that many failures before getting a success. I walked away from those melds with nothing to show for it.
"Statistic means nothing for individual"
Even if you have like 80% chance, it could take away dozens of tries. That's how bad RNG is. lol

Thats called the law of large numbers, the larger you sample size the more accurate the percentage becomes. If you synth 100 ingots with a 1% hq rate and get 0 hqs its back luck. If you make 10k brass ingots though you should get around 100 of them.


Haha... sorry though. Even if it says 5% chances, which should mean you get one out of 20 tries, it still could mess you up beyond said chances. As what @scarebearz just posted, his/her failure are way below 11% and more like 2% roughly. Whenever you trigger another chance (or bet), it won't go up like 2/20 -> 3/20 -> and so on, it will always be 1/20 chances.
I understand about your large samples theory, since I made my thesis about data mining for those. It needs to be repeated for same quantity though. And still... in the end, it just doesn't matter for individual. Good if you get result on said chances or better, but be prepared when it goes worse than you think.
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