Quote Originally Posted by Brine_Gildchaff View Post
> find mob -> call your party over -> put up a shout to people in the zone who're also searching -> wait 3-5 minutes or until ~20 people have shown up (allows for 2-3 parties) -> pull mob -> do your thing, get your credit -> (optionally) if someone's shouting omw still consider slowing down dps to let them try for credit too
On my server it used to be:
find mob -> join up with 3-4 players who found it at the same time -> shout location -> Hunt LS member in zone repeats to Hunt LS -> 100+ members from Hunt LS teleport in to nearest Aetheryte -> all Hunt LS members wait very politely until everyone in the LS has arrived (usually within one minute) -> mob is engaged -> mob dies ~10 secs later -> you get one seal

But really, now it goes:
find mob -> join up with 3-4 players who found it at the same time -> don't tell anyone -> take 1 min killing mob as others join in as they pass -> Hunt LS member spots and notifies Hunt LS -> 100+ members from Hunt LS teleport in to nearest Aetheryte (usually within one minute) -> mob is dead before they arrive -> you get 10 seals -> /sh channel is filled with abuse

Although, really, 90% of them go:
Hunt LS member finds mob -> notifies Hunt LS and doesn't at all /sh -> 100+ members from Hunt LS teleport in to nearest Aetheryte -> all Hunt LS members wait very politely until everyone in the LS has arrived (usually within one minute) -> mob is engaged -> random soloer sees the horde and shouts location -> mob dies ~10 secs later -> you turn up after hearing the late shout to see a hundred people teleporting out

So yeah, I now ignore Hunt shouts and the DoomTrain.