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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Fixing the problem with accuracy and skill speed

    Accuracy and skill speed are a serious problem when it comes to itemization for end game, especially when their effectiveness or lack thereof completely dictate what pieces of equipment you need to pick up first.

    To start out, accuracy is of such high importance that it actually trumps better protection for a tank in many cases because without hitting a particular "cap" the tank in question just cannot hold aggro. One solution to this would be to introduce the concept of "glancing blows", which are near misses that do less damage, but still generate aggro. This would soften the accuracy requirement for raiding as tanks and damage dealers while keeping accuracy a viable damage booster.

    Skill speed would take much less changes to fix. Just lower its overall effectiveness on the global cool down and make it affect attack speed as well. In its current form, skill speed is designed to sabotage a player by decreasing the down time between the use of special attacks, but does nothing to actually increase the amount of damage the player does per attack. By increasing the rate at which the player does white damage (and lowering its effectiveness on the global cool down to compensate), the disadvantage of skill speed can be off-set without changing its intended purpose.

    Please consider making changes to the above stats so that players can feel free to choose armor based more on their aesthetic quality than their impact on weekly raids. Nothing is more depressing than wanting to buy up a suit of awesome looking armor, but being forced to buy a pair of short shorts just to keep up with your friends.
    (0)

  2. #2
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    While I agree that skill speed especially should be changed - I think it should also increase either auto attack frequency or TP regen - the last spot you mention won't change, no matter how much you alter skill speed. Someone will find a best stat, and that stat will be king, and you'll still be wearing "short shorts" just to keep up with your friends.

    At least now we have the glamour system.
    (0)

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Eissels View Post
    While I agree that skill speed especially should be changed - I think it should also increase either auto attack frequency or TP regen - the last spot you mention won't change, no matter how much you alter skill speed. Someone will find a best stat, and that stat will be king, and you'll still be wearing "short shorts" just to keep up with your friends.

    At least now we have the glamour system.
    Its really not the same issue. There is a big difference of "have this much of X stat or die" and "if you don't have X amount of said stat, you will be doing 2% less damage."
    (1)

  4. #4
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    As far as skill speed goes, I'd rather see it stay as just a reduction to the GCD on skills (just like spell speed for spells), but make it ALSO increase the rate of TP regen (and likewise make spell speed affect MP regen)
    (0)

  5. #5
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Urthdigger View Post
    As far as skill speed goes, I'd rather see it stay as just a reduction to the GCD on skills (just like spell speed for spells), but make it ALSO increase the rate of TP regen (and likewise make spell speed affect MP regen)
    The reason I suggested an attack speed increase was to avoid possible itemization issues for jobs that make heavy use of skill speed (all of which auto attack for additional white damage). I thought about that too, but it isn't the best option because it would involve redoing the equipment of the monk and dragoon, whereas off-setting a drop in GC effectiveness with a white damage increase is more in line with preserving its original purpose.
    (0)
    Last edited by Fendred; 07-28-2014 at 04:55 AM.