Very good point but extending these areas through dungeons would open each area up to be that much bigger.Well, let's just think about the most recently added open world content. Hunts. How well has that been going? Not well.
The idea of substantial open world content in 2.0 is dead because the world is too small to support the number of people on each server.
I really like the world redesign but when it takes 30 seconds to choco between Quarrymill and Hawthorne Aetherytes, you know someone messed up.
Already has.
The GCD, for one. I know a lot of people who won't play the game because of it. Personally, I've accepted it and moved on.
Anyway. I agree with the OP. Those types of dungeons sound amazing. I didn't play 1.0. Joined later than the rest of my FCmates. I'm a bit jealous that they got to experience that.
1.0 Was pretty awesome and yoshi, to be honest was making it into something grand. Adding life to the world and expanding on a already massive land. If 2.0 was and expansion of 1.23 I would have been still here.Already has.
The GCD, for one. I know a lot of people who won't play the game because of it. Personally, I've accepted it and moved on.
Anyway. I agree with the OP. Those types of dungeons sound amazing. I didn't play 1.0. Joined later than the rest of my FCmates. I'm a bit jealous that they got to experience that.
Last edited by ErBear; 07-28-2014 at 04:30 AM.
Ps2 really held back XI in terms of open world dungeon...
You know because almost ALL of them were open world you know.
I really think open world dungeons would add variety to the overbearing party set up rules and endless ques while standing in town.
Don't buy these ps3 limitation bs- stories. The dev team needs to stop insisting on making every dungeon the same way because quantity is adding zero variety when done like this.
Very true indeed. Heck they could bring back grind parties with these dungeons.Ps2 really held back XI in terms of open world dungeon...
You know because almost ALL of them were open world you know.
I really think open world dungeons would add variety to the overbearing party set up rules and endless ques while standing in town.
Don't buy these ps3 limitation bs- stories. The dev team needs to stop insisting on making every dungeon the same way because quantity is adding zero variety when done like this.
You know, they could have done that purposely. So that they wouldn't have to add these open world dungeons and use "PS3 limitations" as an excuse later on.
GCD was a design decision because they didn't want to give us a "real" battle system again. GCD has nothing to do with the PS3 - Care to explain other MMOs with a GCD that has no console version in sight? 1.0 also was designed with the PS3 in mind and had no GCD, but 1.0 was unfinished. Looking at 1.23 (the version people said XIV should have launched as if anything) the battle system was better in terms of design, it felt more natural but had problems due to the engine choice.Already has.
The GCD, for one. I know a lot of people who won't play the game because of it. Personally, I've accepted it and moved on.
Anyway. I agree with the OP. Those types of dungeons sound amazing. I didn't play 1.0. Joined later than the rest of my FCmates. I'm a bit jealous that they got to experience that.
Yeah... They likely made the GCD 2.5sec to put console p-pheasa... players on equal footing with keyboard/mouse.Already has.
The GCD, for one. I know a lot of people who won't play the game because of it. Personally, I've accepted it and moved on.
Anyway. I agree with the OP. Those types of dungeons sound amazing. I didn't play 1.0. Joined later than the rest of my FCmates. I'm a bit jealous that they got to experience that.
PS3 limitations
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