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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by saeedaisspecial View Post
    My point was that you're constantly going to be thrown with new mechanics, where each one will kill you if you fail to perform them. That is the entire nature of mechanics. If you don't perform them, you die.
    Yes, I totally agree. That isn't what I'm talking about though. I'm simply saying that those new players who were awesome enough to get a group for that content aren't going to be literate enough in the camera controls to deal with the mechanic as easily as they deal with allagan rot or the turn 4 dance. There needed to be some kind of fight earlier in the game that forced the players into learn about those controls in the same way they were forced to learn how to use the other UI elements. That wasn't done, so the fight had a higher attrition rate than it really needed to back when it was still current content.
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    Last edited by Fendred; 08-02-2014 at 09:56 AM.

  2. #2
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Fendred View Post
    Yes, I totally agree. That isn't what I'm talking about though. I'm simply saying that those new players who were awesome enough to get a group for that content aren't going to be literate enough in the camera controls to deal with the mechanic as easily as they deal with allagan rot or the turn 4 dance. There needed to be some kind of fight earlier in the game that forced the players into learn about those controls in the same way they were forced to learn how to use the other UI elements. That wasn't done, so the fight had a higher attrition rate than it really needed to.
    No, there didn't.
    That's how mechanics work. When you encounter them, you learn how to deal with them however they present themselves. If you couldn't instantly figure out that you needed to start looking around the map the first time you see a divebomb go off, you have issues.
    Are you going to tell me that Ifrit is cheap too because you had to turn your camera around to see which way he's charging from? It's the exact same thing.
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  3. #3
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by saeedaisspecial View Post
    No, there didn't.
    That's how mechanics work. When you encounter them, you learn how to deal with them however they present themselves.
    Are you going to tell me that Ifrit is cheap too because you had to turn your camera around to see which way he's charging from? It's the exact same thing.
    Sounds like enough camera practice for T5 to me, you need to look around to see where the attack is coming from.
    (0)

  4. #4
    Player
    Ryaan's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Ryaan Purnima
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Fendred View Post
    Yes, I totally agree. That isn't what I'm talking about though. I'm simply saying that those new players who were awesome enough to get a group for that content aren't going to be literate enough in the camera controls to deal with the mechanic as easily as they deal with allagan rot or the turn 4 dance. There needed to be some kind of fight earlier in the game that forced the players into learn about those controls in the same way they were forced to learn how to use the other UI elements. That wasn't done, so the fight had a higher attrition rate than it really needed to back when it was still current content.

    I don't know why you keep mentioning they HAVE to learn camera control for divebombs. I have never moved my camera when divebombs are coming down. When I first went into the fight I read guides to help me know whats coming (there were a few by the time I got to T5) and I found a way to adjust without having to move the camera. As a lala if I got the marker I wouldn't see it over the taller races (have a few roegies in my group) so I turned up the volume for battle sounds, turned off the music and just listened. Everyone was stacked well enough and you move when ya hear it. If camera movements aren't your thing you find a way to adjust. I feel you don't think highly enough of the standard players capabilities.
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    Last edited by Ryaan; 08-02-2014 at 02:21 PM.


  5. #5
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ryaan View Post
    I don't know why you keep mentioning they HAVE to learn camera control for divebombs. I have never moved my camera when divebombs are coming down. When I first went into the fight I read guides to help me know whats coming (there were a few by the time I got to T5) and I found a way to adjust without having to move the camera. As a lala if I got the marker I wouldn't see it over the taller races (have a few roegies in my group) so I turned up the volume for battle sounds, turned off the music and just listened. Everyone was stacked well enough and you move when ya hear it...
    My original point is that the difficulty curve for leveling content was set too low. Players should have been dealing with fights at least at the level of the HM primal battles at levels 45 to 50 and not afterwards. MMO communities tend to be more forgiving of failure during the leveling experience than end game because the expectations are different, and there isn't a case of statistical power inflation. The reason this is not the case is that SE needed money. They knew they could maximize initial box sales by making a game that has mass appeal, but little staying power with casual gamers due to the requirement of end game difficulty to maintain mainstream gamer interest. However, part of creating a good MMORPG is understanding the social ramifications for different design decisions and how those ramifications effect the ability of players to complete the content. SE purposely made a design decision that was good for their wallets in a time when they were strapped for cash, but not good for the health of their community.

    The whole Twintania ranting was the result of a bunch of people taking my original post out of context because the topic of the thread has them up in arms and attacking anything in sight.
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    Last edited by Fendred; 08-02-2014 at 10:47 PM.