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  1. #11
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Fendred View Post
    Hold on now, you were originally stating that it should be plainly obvious to a person who has never seen or heard of the fight before, but has done all previous content would automatically assume that all of Twintania's attacks will be without telegraphs simply by seeing his first two phases. Also, the game did nothing to make players literate enough in the camera controls to properly analyze the attack. Your examples of Cad and ADS don't really count here because new players are literate enough in the UI and on what buffs and debuffs are by the time they reach those encounters.

    The difference between Allagan Rot and Dive Bombs is that with Allagan Rot, after they die once, they are figuring out a strategy to deal with it. Those same new players exposed to Dive Bombs are learning for the first time how to use the camera to keep track of an arial target and dodge its non-telegraphed attacks. In example one they are learning to deal with a mechanic. In example 2 they are fighting the controls while trying to do the same thing. That shouldn't happen in an end game encounter if the earlier content did what it was supposed to do perfectly.

    That's all I've been saying. Why is the concept of new players fighting controls they were never taught to use up to that point so hard for my fellow hardcore gamers to understand?
    My point was that you're constantly going to be thrown with new mechanics, where each one will kill you if you fail to perform them. That is the entire nature of mechanics. If you don't perform them, you die.
    I never said it should be "plainly obvious", I said that you should be expecting something like that. There is a huge difference.
    By saying things such as:
    Quote Originally Posted by Fendred View Post
    They built the dive bombs to 100% of the time cause wipes on every party who ever enters the fight for the first time. That is the definition of a cheap shot in my book.
    You are acting as if mechanics should be performable on the first encounter, which is ridiculous. There are lots of mechanics in this game that are going to kill you the first time you see them.
    There are also lots of mechanics that exist in their own bubbles that never appear outside of those specific fights. That is how you keep the fights fresh. Coil is pretty much saying from the get go "You are going to see things you've never seen anywhere before".
    I can't wait to see you go into Turn 6 and then complain that Blighted Bouquet is killing you. I can see it now "What the hell! No where in the game do I have to stop doing anything!"
    To a lot of players, figuring out these mechanics is the most interesting part of the entire fight. If we knew everything was coming beforehand, it would be incredibly boring.
    (3)
    Last edited by saeedaisspecial; 08-02-2014 at 09:47 AM.