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  1. #1
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Evangela View Post
    and static groups don't let people join if they are inexperienced.
    It depends.

    If you mean a static pugging a random one yeah. Considering the "jump the rope" mechanic FFXIV fights have, you really can't afford newbie. It just not possible if you want to beat a fight.

    If you mean static having a new player in their ranks, then it's false. Based on my experience, most static are willing to teach their new members the fight because of course these members will stick with them and next week will know how to dance, Yoshi-scriped fights.

    Quote Originally Posted by MeiUshu View Post
    Is echo that much of a gain ? I personally dont believe so, it helps but is not that much of a guaranteed win just because you have a 25 % HP more in the end it is only around 10-15% real HP gain.

    Make it easier no not all, just increase the reaction time slightly and it should fix most of the problems and I dont speak of 2sec just even if only by half a second.

    Just me though

    It's not just HP, but also dmg received and inflicted, as well healed. I remember using adlo and getting 1.6k HP of shield without crit. Also level 100 Gears + in a fight that some people finished in DL.
    (0)
    Last edited by Taruranto; 07-29-2014 at 11:32 PM.

  2. #2
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    yep I understand this, but I still have the impression that the echo doesnt really add up anything at all neither int erms of damage received, inflicted and even less in heals...I wish I could record, alas I have yet to find a way to do that...but the day I can do so I will just compare damage received and inflicted with and without, I sincerely believe that echo adds difficulty rather then helping, either ways, if you face a sneeze in latency, server lag, you just are screwed either with or without echo. Reaction time needs/should be adjusted even if only by half a second, it would make a huge difference without breaking anything, those that dont sufer from latency/server lag, wont have problems either ways, but for those that have that handicap because it is a handicap it would make a hell of a lot of difference and by that allow all to enjoy the fight and have less frustrated people on both sides of the fence.

    Just me though

    Mei
    (2)

  3. #3
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    The primary reason echo has been placed is to not water down old-content to the point where new end-game content becomes beyond black and white to the "casual gamer." So instead of fighting very easy fights, you'll be against mechanics that will (and should) get you ready for the next piece of content.

    Quote Originally Posted by MeiUshu View Post
    I still have the impression that the echo doesnt really add up anything at all neither int erms of damage received, inflicted and even less in heals...
    Hitpoints/health points increase marginally, and DPS requirements are met through the echo buff by compensating optimal DPS rotations (and the rare minimum requirement iLvL characters) with raw stats. If you do Titan Extreme Mode, you can easily solo-heal that as a White Mage even with your entire party taking one super bomb into Titan's jump. Just requires cooldown management (Divine Seal) and two Cure IIIs! And this is all thanks to the echo buff.
    (0)
    Last edited by Parawill; 07-30-2014 at 06:16 PM.