The problem is a lot of people on DF are working for no reward. Spending 50-70 minutes and not succeeding in anything but training new players. I'm not asking for handouts or free clears.
The problem is a lot of people on DF are working for no reward. Spending 50-70 minutes and not succeeding in anything but training new players. I'm not asking for handouts or free clears.
Except that's exactly what DF is for with difficult content.
By asking for old fights to be toned down/made easier, you are literally asking for free/easy clears. Which is a handout.
You are saying "I want what everyone else has but I don't want to put the effort in that everyone else did."
Japanese players would like to have a word with you. All DF content is easily cleared in DF, it's the players themselves that make it difficult.Except that's exactly what DF is for with difficult content.
By asking for old fights to be toned down/made easier, you are literally asking for free/easy clears. Which is a handout.
You are saying "I want what everyone else has but I don't want to put the effort in that everyone else did."
Um, no. They are asking not to be trapped in perpetual limbo with a constant flow of new players who each have to learn the fight from scratch while you are way ahead of them. And please cut the crap about getting a set group. Its old, and doesn't actually address the the fact that DF random groups are mostly useless for extreme fights.Except that's exactly what DF is for with difficult content.
By asking for old fights to be toned down/made easier, you are literally asking for free/easy clears. Which is a handout.
You are saying "I want what everyone else has but I don't want to put the effort in that everyone else did."
My own opinion? They should never have allowed people to sign up for those fights with random groups of people while leaving the learning curve so shallow through the leveling experience. SE should have made the last ten levels a much steeper curve than what they currently are so that new players are at least accustomed to hard battles by the time they reach end game.
Last edited by Fendred; 07-30-2014 at 10:23 PM.
Actually, the problem is the lockout system for the tiers. Right now the current content is T6-T9, but they are locking people out of those turns unless they've completed T5, which is still quite a feet to get through even with an echo buff. Also, like a lot of themeparks raiding often means keeping up with the demographic interested in it or losing out on seeing the content through. World of Warcraft managed to solve the problem with raid finder (probably a bit too well given what happened to a lot of guilds) and cutting back the mechanics enough so that the second wave of people could clear the content.
Final Fantasy XIV ARRs problem is we got the wave of raiders already past T5 and while it is possible to get some charity from more experienced players, the chances of anyone catching up to the late wave of players is pretty slim. It's not even about gear as much as experience and learning mechanics.
Also, unless someone can come up with a good reason why people MUST know T5 mechanics to do T6 mechanics, the entire lockout system is borked.
if you can't complete T5 easied up like this you can't hope to beat T6 then you'll start whine since T6 is too difficult bla bla bla
Have to agree here, If you can't beat t5, why would you even want to move on to higher turns? t5 is not difficult, honestly if you can't beat it then you have every right to not have access to t6+, the raids in this game are not difficult one bit but everyone and their mother is crying for nerfs and buffs and echo etc
Problem 1: You are resorting to personal attacks.
Problem 2: The form of your personal attack against the above player generally indicates that you blame specific individuals for what constitutes the inability of an entire group to complete said content. Your attack is not only offensive and unnecessary, it isn't even targeting the right thing.
Nothing in his post was offensive. Yours, however, is. The forum mods can and will ban people for repeatedly personally attacking other forum goers.
And to others? Don't tolerate the kinds of posts LetBloodline made, please. Its not healthy for the forums in general, and certainly don't agree with the personal attacks other players make against some guy who just has a different opinion on things.
Also, Turn 6 is bloody easy compared to turn 5. I have no idea why someone would think turn 6 would "destroy" someone who is good enough to clear t1-t4 without echo buff and in the item level that the content was built for.
Last edited by Fendred; 08-04-2014 at 06:52 AM.
T6 is a fight that need a party and training. As t5. The problem is not that t5 is hard. The problem is that ppl are asking to beat t5 with random players not trained. If you have a below avarage trained ppl now on T5 you beat it with no problems. If you don't you won't beat T6 any time soon as well. Neither are difficult but t6 is way more deadly to inexperienced players than t5
A team not able to beat t5 nerfed will never be able to beat t6. You can get a team able to beat t6? Great, t5 will be a breeze
So if you let the team be able to take on t6 not being able to take on t5 we'd have this same topic with t6 instead if t5.
And i don't think that t5 will be a hold'em much longher. Probably with third coil and echo in t6-9 and them moved on DF they will take off t5 lock out.
And no, we don't need easy coil. This as any other MMO need some hard content and some easy content. As "pro players" can't whine about easy part if the game being too easy since it's ment to the more "casual" players so "casual" players can't whine about hard content studied for more "dedicated" players being too hard for them
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