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  1. #191
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fendred View Post
    useless white knighting
    T6 is a fight that need a party and training. As t5. The problem is not that t5 is hard. The problem is that ppl are asking to beat t5 with random players not trained. If you have a below avarage trained ppl now on T5 you beat it with no problems. If you don't you won't beat T6 any time soon as well. Neither are difficult but t6 is way more deadly to inexperienced players than t5

    A team not able to beat t5 nerfed will never be able to beat t6. You can get a team able to beat t6? Great, t5 will be a breeze

    So if you let the team be able to take on t6 not being able to take on t5 we'd have this same topic with t6 instead if t5.

    And i don't think that t5 will be a hold'em much longher. Probably with third coil and echo in t6-9 and them moved on DF they will take off t5 lock out.

    And no, we don't need easy coil. This as any other MMO need some hard content and some easy content. As "pro players" can't whine about easy part if the game being too easy since it's ment to the more "casual" players so "casual" players can't whine about hard content studied for more "dedicated" players being too hard for them
    (1)

  2. #192
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept T5 is not hard, but ask to know perfectly all the pattern of the boss like... well all the fight of the game. no difficulty there outside have 7 other people that know the fight like you.
    DF is not something you must use for training, i found it soo much stupid... how can you train efficiently with different people all the time... how can you become better if each time you have a new group? this fight ask your group to dance together... one person that mess up and it's over... you can't expect to have a whole group in DF that know all this freaking pattern that make this game boring as hell!

    because that the real trouble of FF14, the fight mechanic are soo dumb... why make us do dance instead to fight monster? when you know the pattern perfectly you can simply put your brain on the table and do it in auto-pilot... not because you are over-equiped, but because if you follow the pattern the fight it's beaten everytime!

    anyway, why T5 is still a trouble? because it was artificially make in a way to be harder, the dive, twister are a perfect example of it. ohh and a lot of people that pass T6 find it way easier than T5 then stop to come say, you will not pass T6 because you can gather 7 other people knowing a dance.

    we have get that the raid guild around want instant gratification win with no real difficulty outside dance together... not need to be hard with other person pointing a flaws of the game.
    (2)

  3. #193
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Fendred View Post
    Also, Turn 6 is bloody easy compared to turn 5.
    T6 feels for many ppl easier, cause they've learned to play toghether in T5.

    Try out T6 with a PUG and feel the difference
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #194
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by KarstenS View Post
    T6 feels for many ppl easier, cause they've learned to play toghether in T5.

    Try out T6 with a PUG and feel the difference
    This one. And probably your comparison is the learning of T6 compared to the learning of T5 pre-nerf (not talking of first echo but the further nerf they did later to mecanics).
    In that case T5 is indeed harder to learn. But now not anymore, you literally have only 2 mecanics to watch out for, divebombs and twisters (easied up more). All the other mecanics and dps checks are pretty much nullified. There is no way T6 is easier then the T5 we have now
    (0)

  5. #195
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Another part that I'm missing in the list of the arguments. Everyone tells "learn the mechanics" and "learn how to dance".

    But there is another part, a very importent part, that is missed all the time: Everyone of the 8 ppl must also do the same dance.

    Keeping T5 as example.

    It begis with fireballs. There is not one way to camp for fireballs. Some make 2 fixed groups. Others do OT+pet camp. Next one build one grp behind twintania and eveyone else has to watch out.

    Divebombs. There is the hole most ppl use to dodge divebombs. There are also ppl that dodge them within the field (like it was designed for).

    Twister. There should be a plan where everyone has to stay. Nearly every group whith that I was there did different positions for the players.

    Last phase. There is the standard tactic and the "easy" tactic with keeping Twintania on top of her last neurolink and OT goes into it till the fight is over.

    If you get together with random ppl, there is no guarante that everyone is knowing and doing the same tactics as you. It is not enough to know the fight and the tactic. Everyone must do the same tactic to be successfull.
    (0)
    Last edited by KarstenS; 08-04-2014 at 07:35 PM.

  6. #196
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by KarstenS View Post
    If you get together with random ppl, there is no guarante that everyone is knowing and doing the same tactics as you. It is not enough to know the fight and the tactic. Everyone must do the same tactic to be successfull.
    You use this little thing called communication. Instead of the tank just pulling with only 1 or 2 people saying "hi". Party should organise and decide on which strat they are going to use before the pull. So everyone is on the same page.

    It's not complicated ^_^

    A little communication saves a whole lot of headache and derpyness.
    (1)

  7. #197
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sapphic View Post
    You use this little thing called communication. Instead of the tank just pulling with only 1 or 2 people saying "hi". Party should organise and decide on which strat they are going to use before the pull. So everyone is on the same page.

    It's not complicated ^_^

    A little communication saves a whole lot of headache and derpyness.
    it comes down to the same, if you are the only one communicating there is little you can do other then ask/answer yourself to yourself.

    To dance it takes two people...to play any dungeon it takes between 4 to 8 people even 24 people......in DF you can only do your best and hope the others can too, which is why there are so many fails but then failing is also a way of learning. People just need to use respect. I noticed something though, early morning (euro morning) people are very curteous to each other much more then late evening (euro evening), at that time people are just plain rude and insulting...strange the difference

    Mei
    (0)

  8. #198
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by EvaEva View Post
    I think they should nerf the damage done when you step on the edges of the arena. It's never telegraphed that you will instantly die, in fact no other bosses outside of T5 and T9 will instantly kill you by stepping into the brightly colored and alluring arena edge. SE being the equal opportunity employer that I know them should rectify this raiding atrocity, and mail me a few million gil while they are at it.
    Aw, its so fun someone walking against the arena and vent/mumble/ts all goes "aaaw" or laughs their but off.
    And yea, it happened to me when learning t5 and i had already some diffuculties with divebombs so i went up the wall out of rage.
    (0)

  9. #199
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Not in every case. You can have somthing on farm. But if you come into a grp that do a tactic you do not know and never have done before, you get in struggle.

    For me, in T6 I only know how to handle LoS and Superslug. Don't have any experience in handling the other tactics. I'm shure I will not get it in first try, if some party begins with another way.

    In T7 I did learn some different tank spots and ways for Renaud handling.

    T8 is really interesting. I did practise it for many hours last weeks. From my experience, replacing only one ppl will lead to a fallback of 20-50% at beginning. Even if that ppl have kill exp.

    T2. I was never in a group that did not the enrage method.
    (0)

  10. #200
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Barimu View Post
    This i'm okay with. Have 3 tiers of coils, similar to wows LFR, normal, heroic.
    And you know what the next topic will be then?
    "Why does some no-lifer get loot but not me when we do the same content and i pay the same amount every month"

    For all that is holy, do NOT go the LFR route.
    (1)

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