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  1. #1
    Player
    Seibah's Avatar
    Join Date
    May 2014
    Posts
    64
    Character
    Saber Pendragon
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    I don't get this. The only "difficult" fight in the game is Titan extreme

    (4)

  2. #2
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    I overall do agree with gating fights kinda like T5 does with T6+, but not keeping them gated forever. The purpose of the gates is to make sure people learn how to play well enough that they have a chance in the next tier, but as time goes on, these gates become frustrating obstacles for obsolete content that very few people run. I think the best timing to remove the lockout on T6 would actually be 1 patch before T6 gets nerfed so that everyone who is so inclined may try T6+ as is before everything starts getting wonky with echo.
    (1)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  3. #3
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Here is a weakness in many of the arguments presented here about difficulty of the fights and learning the 'mechanics.'

    The fight mechanics in this game are almost exclusively based on very specific patterns.

    Learning one pattern does not prepare you for the next fight. The next fight will have a different pattern.

    Once you learn the rotation for your job, the rest is memorizing the different patterns for each and every fight, and reacting to them quickly enough to move (or pre-emptively). When put that simply, yes, that makes this game very 'easy.'

    Easy, but not at all forgiving. One mis-step, one mis-remembered pattern, and one player dies because there is no room for forgiveness in these fights, in many cases, even with the echo.

    This thread has come up many many times before, and I agree with the OP only when it comes to Coil. Extreme primals need to stay difficult. I already know I'll never do those fights. Coil needs an easy, without loot mode so we can participate in the story. Please do not insult me by telling me to go to youtube, please.
    (1)

  4. #4
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TrystWildkey View Post
    Please do not insult me by telling me to go to youtube, please.
    I don't see how that is an insult. It's a legit way for those who don't have the time and/or skill to pass t5 to see the story.
    (0)

  5. #5
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TrystWildkey View Post

    Coil needs an easy, without loot mode so we can participate in the story.
    This i'm okay with. Have 3 tiers of coils, similar to wows LFR, normal, heroic.
    (0)

  6. #6
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Barimu View Post
    This i'm okay with. Have 3 tiers of coils, similar to wows LFR, normal, heroic.
    And you know what the next topic will be then?
    "Why does some no-lifer get loot but not me when we do the same content and i pay the same amount every month"

    For all that is holy, do NOT go the LFR route.
    (1)

  7. #7
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept T5 is not hard, but ask to know perfectly all the pattern of the boss like... well all the fight of the game. no difficulty there outside have 7 other people that know the fight like you.
    DF is not something you must use for training, i found it soo much stupid... how can you train efficiently with different people all the time... how can you become better if each time you have a new group? this fight ask your group to dance together... one person that mess up and it's over... you can't expect to have a whole group in DF that know all this freaking pattern that make this game boring as hell!

    because that the real trouble of FF14, the fight mechanic are soo dumb... why make us do dance instead to fight monster? when you know the pattern perfectly you can simply put your brain on the table and do it in auto-pilot... not because you are over-equiped, but because if you follow the pattern the fight it's beaten everytime!

    anyway, why T5 is still a trouble? because it was artificially make in a way to be harder, the dive, twister are a perfect example of it. ohh and a lot of people that pass T6 find it way easier than T5 then stop to come say, you will not pass T6 because you can gather 7 other people knowing a dance.

    we have get that the raid guild around want instant gratification win with no real difficulty outside dance together... not need to be hard with other person pointing a flaws of the game.
    (2)

  8. #8
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Another part that I'm missing in the list of the arguments. Everyone tells "learn the mechanics" and "learn how to dance".

    But there is another part, a very importent part, that is missed all the time: Everyone of the 8 ppl must also do the same dance.

    Keeping T5 as example.

    It begis with fireballs. There is not one way to camp for fireballs. Some make 2 fixed groups. Others do OT+pet camp. Next one build one grp behind twintania and eveyone else has to watch out.

    Divebombs. There is the hole most ppl use to dodge divebombs. There are also ppl that dodge them within the field (like it was designed for).

    Twister. There should be a plan where everyone has to stay. Nearly every group whith that I was there did different positions for the players.

    Last phase. There is the standard tactic and the "easy" tactic with keeping Twintania on top of her last neurolink and OT goes into it till the fight is over.

    If you get together with random ppl, there is no guarante that everyone is knowing and doing the same tactics as you. It is not enough to know the fight and the tactic. Everyone must do the same tactic to be successfull.
    (0)
    Last edited by KarstenS; 08-04-2014 at 07:35 PM.

  9. #9
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by KarstenS View Post
    If you get together with random ppl, there is no guarante that everyone is knowing and doing the same tactics as you. It is not enough to know the fight and the tactic. Everyone must do the same tactic to be successfull.
    You use this little thing called communication. Instead of the tank just pulling with only 1 or 2 people saying "hi". Party should organise and decide on which strat they are going to use before the pull. So everyone is on the same page.

    It's not complicated ^_^

    A little communication saves a whole lot of headache and derpyness.
    (1)

  10. #10
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sapphic View Post
    You use this little thing called communication. Instead of the tank just pulling with only 1 or 2 people saying "hi". Party should organise and decide on which strat they are going to use before the pull. So everyone is on the same page.

    It's not complicated ^_^

    A little communication saves a whole lot of headache and derpyness.
    it comes down to the same, if you are the only one communicating there is little you can do other then ask/answer yourself to yourself.

    To dance it takes two people...to play any dungeon it takes between 4 to 8 people even 24 people......in DF you can only do your best and hope the others can too, which is why there are so many fails but then failing is also a way of learning. People just need to use respect. I noticed something though, early morning (euro morning) people are very curteous to each other much more then late evening (euro evening), at that time people are just plain rude and insulting...strange the difference

    Mei
    (0)

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