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  1. #171
    Player
    Ryaan's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Ryaan Purnima
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Fendred View Post
    Yes, I totally agree. That isn't what I'm talking about though. I'm simply saying that those new players who were awesome enough to get a group for that content aren't going to be literate enough in the camera controls to deal with the mechanic as easily as they deal with allagan rot or the turn 4 dance. There needed to be some kind of fight earlier in the game that forced the players into learn about those controls in the same way they were forced to learn how to use the other UI elements. That wasn't done, so the fight had a higher attrition rate than it really needed to back when it was still current content.

    I don't know why you keep mentioning they HAVE to learn camera control for divebombs. I have never moved my camera when divebombs are coming down. When I first went into the fight I read guides to help me know whats coming (there were a few by the time I got to T5) and I found a way to adjust without having to move the camera. As a lala if I got the marker I wouldn't see it over the taller races (have a few roegies in my group) so I turned up the volume for battle sounds, turned off the music and just listened. Everyone was stacked well enough and you move when ya hear it. If camera movements aren't your thing you find a way to adjust. I feel you don't think highly enough of the standard players capabilities.
    (0)
    Last edited by Ryaan; 08-02-2014 at 02:21 PM.


  2. #172
    Player
    LTK's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Hel Norsk
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Please do not reevaluate content difficulty anymore >.>
    We have a game with bosses that are actually fun to fight why make them easier and easier ? are people really proud killing primes/coil with echo and nerfs ??
    And boss mechanics should not even be discussed as mechanics and challange are the main point of bosses in all games! whatever mechanic it is or however it has been introduced.
    We should be super happy when new unknown/weird mechanics are introduced in some prime/coil turn, it makes it more unique and more challanging.
    now stop asking our game to be easier and stop asking to remove awesome mechanics , there is already many content not requiring much challange for you guys!
    (0)

  3. #173
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EvaEva View Post
    I think they should nerf the damage done when you step on the edges of the arena. It's never telegraphed that you will instantly die
    Does it matter? If your group can't figure that out when the first player dies to it, something is wrong. The effects of Fireball marker is also not told to you before you see what's gonna happen, then you know what will happen the next time.
    (0)

  4. #174
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sove92 View Post
    Does it matter? If your group can't figure that out when the first player dies to it, something is wrong. The effects of Fireball marker is also not told to you before you see what's gonna happen, then you know what will happen the next time.
    She is being sarcastic.
    (0)

  5. #175
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ryaan View Post
    I don't know why you keep mentioning they HAVE to learn camera control for divebombs. I have never moved my camera when divebombs are coming down. When I first went into the fight I read guides to help me know whats coming (there were a few by the time I got to T5) and I found a way to adjust without having to move the camera. As a lala if I got the marker I wouldn't see it over the taller races (have a few roegies in my group) so I turned up the volume for battle sounds, turned off the music and just listened. Everyone was stacked well enough and you move when ya hear it...
    My original point is that the difficulty curve for leveling content was set too low. Players should have been dealing with fights at least at the level of the HM primal battles at levels 45 to 50 and not afterwards. MMO communities tend to be more forgiving of failure during the leveling experience than end game because the expectations are different, and there isn't a case of statistical power inflation. The reason this is not the case is that SE needed money. They knew they could maximize initial box sales by making a game that has mass appeal, but little staying power with casual gamers due to the requirement of end game difficulty to maintain mainstream gamer interest. However, part of creating a good MMORPG is understanding the social ramifications for different design decisions and how those ramifications effect the ability of players to complete the content. SE purposely made a design decision that was good for their wallets in a time when they were strapped for cash, but not good for the health of their community.

    The whole Twintania ranting was the result of a bunch of people taking my original post out of context because the topic of the thread has them up in arms and attacking anything in sight.
    (0)
    Last edited by Fendred; 08-02-2014 at 10:47 PM.

  6. #176
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I can't imagine some people being able to clear a dungeon if it was tuned up to the difficulty of a HM Primal. HM Primals just aren't for everyone. Dungeons are meant to be able to jump in, learn boss mechanics on the fly and come out victorious. HM Primals just aren't like that, and neither are EX Primals, or Coil of Bahamut. Trying to make the early dungeons harder just to make it a smoother transition into the harder content just wouldn't be right in my opinion.

    There's Crystal tower, Srycus Tower, myth and soldiery gear. All of which you can get without too much dying to boss mechanics.
    (2)

  7. #177
    Player
    Ansatsu's Avatar
    Join Date
    Apr 2014
    Posts
    8
    Character
    Ansatsu Kokoro
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Stop nerfing the bosses, infact buff them. Remove the echo buff entirely. Why should people who enjoy the challenge of the original game state have to put up with children spitting out their dummy that they can't just get a 1-shot free win off everything? I'm sorry, but nothing should be free. If players couldn't learn anything in their road up to the level cap and still refuse to learn once they get there, then why should other capable players who have been willing to learn these fundamentals be punished for others who lack patience?

    Totally off topic, but I'd personally put it down to the majority of people who never learnt their job roles by perma zerg rush spamming fates to get to the cap, then wondered why they never learnt anything.
    (0)

  8. #178
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ansatsu View Post
    Stop nerfing the bosses, infact buff them. Remove the echo buff entirely. Why should people who enjoy the challenge of the original game state have to put up with children spitting out their dummy that they can't just get a 1-shot free win off everything? I'm sorry, but nothing should be free. If players couldn't learn anything in their road up to the level cap and still refuse to learn once they get there, then why should other capable players who have been willing to learn these fundamentals be punished for others who lack patience?

    Totally off topic, but I'd personally put it down to the majority of people who never learnt their job roles by perma zerg rush spamming fates to get to the cap, then wondered why they never learnt anything.
    Exactly enough with echo/nerfs/and removing titan ex to unlock levi etc.
    (0)

  9. #179
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Actually the lower level dungeons can be harder than the level 50 "farm" dungeons. I think the challenge from 15-50 and the "farm dungeons" after 50 are somewhat good, a few are "harder" than the others, but overall you have plenty of options. None of the "hard mode" primals are hard, it teaches you basic mechanic for Extreme. The real problem is pretty much people do not learn how to play their jobs properly. Most of the difficult contents can be cleared if you practice enough and learn the pattern and communicate with your group. Problem is, everyone expect "FAST, ZERG, INSTA WIN, NOW" for the hardest content. Sorry, not gonna happen, DIE DIE DIE and TRY again and get better
    (0)

  10. #180
    Player
    Iceboi's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Ice Boi
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I truly agree with Hybris. MOSTLY if not all endgame bosses are scripted fights. If you dont want to learn the mechanics of the game then you should play a different MMO. Work on your player caliber skills and you wouldnt have to worry about anything in this game.
    (0)

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