By that logic 2.2 offers i110 gear and 2.3 should have also been i110 but it's not. Ramuh is i100 as is Syrcus Tower. Regardless, it doesn't matter because 2.4 will release i115 or i120 causing us to completely re-gear again. In a horizontal progression the system doesn't have you replacing every piece of gear every 3 months. Instead, it may replace a few or a single piece if even. It could even offer no new gear and instead just open up a long quest arc or potentially add new skills along with the other content they provide. Basically, this vertical method they are using requires them to add one new raid every patch and that just isn't sustainable or engaging to most veteran players as it immediately invalidates everything prior to it even for new players. Same with the token system, I just leveled a second account yet I completely skipped CT, Dungeons, First coils and Myth gear almost entirely.
Yeah I knew exactly where you were coming from. XI added challenge and difficulty by adding ramifications for failing. Either you had a time limit and a lockout or it required an accumulated entry and if you failed you had to wait or go farm more pop/entry items. I love that method of spacing out content personally. I know this isn't everyone's cup-o-tea, all I am suggesting is a happy medium where it's not endlessly bashing your head against a fight until you win only to have it become antiquated 3 months later.
It's one thing to anticipate a hype loss early on in a game sure but to blatantly ignore a large chunk of an already dedicate fanbase is another. It's pretty universally known that customer retention is among the most critical factors in a service driven model yet SE is intent on continuing to draw in more numbers at the cost of existing ones. Most likely to capitalize on the retail cost of the game and as many simultaneous subs as possible for his bosses to see black on their 2014 earnings. Then maybe once they have saturated the market and are forced to change to a retention model we might see more things the players ask for.
Hmm... I really don't see many original Convction members on anymore. At least not the ones I knew from 1.0, maybe they hide? Our FC isn't AS active but it is still active, it's got a lot of very long term XI/XIV 1.x players holding it up still. But, the word around the cooler, many of us are reserving final judgement for 3.0 and if it doesn't resolve at least some of the linearity and overly excessive hand holding it very well may be duty complete for good.