I am just laughing that FFXI/FFXIV 1.xx is brought upon as this greatness of balance. Please tell me how many years it took for Puppetmaster to be viable in any end game content, or how long it took to make Dragoon viable, or how Ranger became undesirable after their major nerf, or how Ninja became a completely different role from it's original intent, or how BLM/PLD were never invited to burn parties and had to solo their EXP post lv.55 (Aht Urghan era), or how Beastmaster was never used for anything besides solo content, or how RDM's dominated other jobs, or how SMN's were never invited to EXP parties unless there was no WHM to heal. Now to 1.xx! Stack a job on a boss, then win. BLM only for Garuda/Chimera, MNK only for Mizer, Lancer only for Ifrit.
Out of all the MMO's I have played in my years with them, FFXI/1.xx were definitely by far the worst balanced jobs in the game. The saddest part is that developers for FFXI never did anything unless it was something they were cornered to do. Ninja a once DPS job became a tank due to one little loophole in the system. At a player perspective, Ninja tanking was awesome. On the developer side, they should be embarrassed that happened. Developers today would of immediately fixed it to not be the case anymore. Don't want to hear the excuse of "Developers let us be more free with how we do these jobs." I can tell you right now, almost no MMO developer is in that mind set when creating a class. If a class goes out of it's way from it's original design to a great extent like Ninja, then it needs to be fixed before it is exploited too much. WoW may of had their own balancing issues, but at least they always were adjusting the balance every major patch to make everything viable. It was once every blue moon that the FFXI development team actually did something.
Now lets go to ARR! Name me one job that is considered not wanted in end game yet. Because I haven't found one. At worst the only segregation you might find is when people ask for BLM's only in Brayflox speed run parties. Desire to stack jobs is pretty much gone and the only thing people desire to stack are good/well geared players.
Rose tinted glasses folks. There is a lot of good you could bring from FFXI to this game, there were some great ideas that came from it that I believe would work (like a Nyzul Isle style dungeon with a light party). I wouldn't mind seeing some jobs return with a FFXIV take on it. The ideas I hear in here are just outdated and extremely archaic just for the sake of so called "complexity". I think Hunts itself shows pretty well how archaic elements from a previous game don't work well without adding modern touches to it. This is from someone who has a strong preference for retro style games and played and loved FFXI from 2003-2010.
On the argument of 1.xx looked better graphically. Yes I can agree on that. However, you do know that intensity on the graphics was one of the reasons that 1.xx failed right? By doing that, it cost a lot in return like server instability and insane requirements to just run it at mediocre settings on your PC. Whats the point of a game looking that pretty when the game play suffers for it? ARR is able to make the game look good and keep things stable. Being smart and using other practical effects to make things look more fleshed out. ARR is still one of the best looking MMO's out there, and does not suffer for it like 1.xx did. I mean, one pot in 1.xx had just as many pixels as a NPC did...
On terms of difficulty between FFXI and ARR. Both have their hard moments. ARR has the Coils and Savage, and AV/PW for FFXI. They both had their difficulties in their own way. ARR has the harder fights, but in doing so they increased their accessibility. FFXI content if your party died, the consequences were more severe. In that game if you lose in a BCNM or KSNM, you pretty much had to go back out and collect all the items again and then you could try the fight again. FFXI used severe consequences to create longevity in the content. So it boils down to preference in taste here. Its more understandable though if you go the ARR route if you are trying to appeal to both casual and hardcore players.
I am going to get pitchforks hurled towards me for saying this, but I am glad they decided to use WoW as a blueprint to create this game. It was I was hoping FFXIV 1.xx was going to be before it came out and it did become what I want in ARR for the most part. Trying too hard to be original is not always a good thing *stares at 1.xx* unless you have something you know will work.