Agree with everything. They have really done a spectacular job at making an online single player RPG with a couple co-op challenges. Dungeons are pretty much controllable NPCs that don't respond to your control sometimes lol.What I don't like about 14 is there is no danger except in coils and coils are completed in a day and you're done for the week. Where's the fun in that? Another thing is this game doesn't promote any type of socializing or sense of a community. The lack of open world danger is really depressing. MMO's are meant to be interactive with the world itself and the people around it. I personally feel like 14 oppresses interaction because you don't really need to interact with other people to do things. CT? you can afk every fight. Coils is the only thing you really need to interact with people for in end game and like I said one day you're in and out and have nothing left to do for the week. Another thing is the free gear and handouts in this game. The ability to receive end game raid gear through trivial things in this game is horrible and should not be continued.
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