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  1. #1
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I think part of the problem is that MMOs have become built around progression of some sort. We're lead through what often times amount to a un-engaging trek to the endgame which is often times revolves around gearscore, instances, etc... Older MMOs, while progression was important, it was usually a side effect of simply engaging with other players. Yes, sometimes getting that next level would be a motivation, but what kept me logging in were the social bonds and camaraderie that occurred playing with either guild mates or even players you were pugging with for the night. Of course, these MMOs had their own design flaws and unnecessary time sinks but there was also a strong sense of mystery, immersion, fear, etc...

    The reason some players have a strong feel for the original 1.x version of FF14 is that it was intended to harken back to a lot of older MMO principles while streamlining the unnecessary bits. Unfortunately, it launched half-baked. There are a lot of things I miss from 1.0. There are also a lot of things I don't miss. I do prefer the original direction of FF14. However, Yoshida has typically provided a polished and very playable MMO (no game is without its hiccups).

    Unfortunately, I do worry about the future of FF14. In its current form, I do enjoy it. However, with a growing reliance on things like currencies, gear grinds, lockout timers, I'm afraid that it will just become a game with a variety of "okay" activities that are tied together through currencies as opposed to a variety of engaging, fun, and challenging activities that provide a wealth of goals and achievements to attain. I think that is why many look back to FFXI. Yes, it could be time consuming at times, but it featured a variety of types of content. Some players found a niche in a subset of that content. Some enjoyed all of it.
    (8)

  2. #2
    Player
    Kazama's Avatar
    Join Date
    Oct 2013
    Posts
    69
    Character
    Kazama's Pajamas
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by rwyan View Post
    Older MMOs, while progression was important, it was usually a side effect of simply engaging with other players. Yes, sometimes getting that next level would be a motivation, but what kept me logging in were the social bonds and camaraderie that occurred playing with either guild mates or even players you were pugging with for the night.

    Well, you see the length of time getting from beginning to end game is what supported that camaraderie. When you spent 3 weeks in one zone to gain 13 levels you had no choice but to meet those players. And, their experience over those 3 weeks directly related to yours in a sense. There was significantly more culture building in early MMOs as we often weren't able to access new content for weeks at a time so we spent it together on that journey. I hate to sound like a geezer but back in those days we had to create our own entertainment because it wasn't shoved down our throat every second. Instead it was there as the fruit at the top of the tree we were climbing and so much sweeter.

    Quote Originally Posted by rwyan View Post
    I think that is why many look back to FFXI. Yes, it could be time consuming at times, but it featured a variety of types of content. Some players found a niche in a subset of that content. Some enjoyed all of it.
    That's a great point. I personally entertained myself for months doing things people never really did. I'd farm memories and beast seals while level capped in the Crag of Dem for a shot to solo BCNMS on BLM, often times having to go rescue parties doing their Promyvions. I spent tons of time running around to strange apparatus and depositing chips in the hopes for Arcane Pots to grow more Elemental Ore. I'd farm low level NMs that didn't get camped and because the world was so massive and there were so many of them I spent a lot of time traveling and sightseeing.
    (1)