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  1. #1
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fendred View Post
    The problems with the game are not stemming from simplicity, but rather the fact that the metagame is all about leveling up various classes when the end game philosophy is taken straight out of your typical themepark MMORPG where people play only one class. It's been said many times going all the way back to the release of 2.0 that end game needs a very different philosophy to make full use of the game's initial assets. Very few people play "just warrior" or "just paladin" because the depth of the game comes from playing multiple classes. So for most players to play the way they want they'd have to engage in two, maybe three times the grind that Yoshida has designed the game around. That simply isn't fun, and requires an impossible time commitment.

    Actually, a lot of the problems come from shoehorning generic MMORPG features into the game. Even the PvP is lackluster due to that. It feels like each patch just sucks a little bit more of the game's soul right out of it.
    Completely agree.
    (2)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Chasely View Post
    Completely agree.
    Speaking of sucking the soul out of things, I should get back to necromantically sucking the souls out of other living creatures via fates so I can make my +5 curtana of love and peace. Toodles!

    <- Is a warrior of light! XD
    (0)
    Last edited by Fendred; 07-30-2014 at 07:05 AM.