Of course, in a perfect world... SE's next MMO would be:
Tanaka is another option for Director or Assistant director, but I think Ito has a firmer grasp on the essence of Final Fantasy.
- Directed by Hiroyuki Ito (worked on nearly every classic FF game, Director/Producer of FFXII/Int. Zodiak)
- Assistant Director Nobuaki Komoto (FFXI, FFXIV 1.0)
- Main Scenario/Writer: Yazumi Matsuno (Tactics Ogre, FFXII, FF:Tactics WoL, Vagrant Story)
- Planner Chief/Promotion: Naoki Yoshida (Yoshi P)
- Art direction by Akihiko Yoshida (FF Tactics, Tactics Ogre, FFXII, Vagrant Story, Bravely Default, FFIII remake,FFXIV/ARR etc.. the best artist SE has ever employed),
- Cover/Logo art by Yoshitaka Amano (must-have for any FF game)
- Soundtrack by Naoshi Mizuta (nearly every awesome track in FFXI written by him)
- Title track by Nobuo Uematsu (must-have for a FF game)
- Bonus tracks by Yasunori Mitsuda (Chrono Trigger, Chrono Cross, Xenogears)
- UI design by Hiroshi Minagawa (FFXII, ARR)
- Lead Programmer: Hideyuki Kasuga (ARR, although he just quit 3 days ago.. not sure why ;_; )
Eh, I could go on and on...
Game setting = Ivalice (before the tech age of FFXII)
Job system growth = Tactics: War of the Lions style (start as Squire or Chemist and branch out)
Players can Switch Jobs mid-combat (like FFXIII-3), but only between the adjoining jobs in the same 'branch'
Skill growth = FF9 style. Each piece of gear grants a specific skill as long as you wear it, after filling the gear meter (like spirit bonding), you learn the ability permanently. - Crafting becomes ultra-useful under this system.
Races = Hume, Viera, Bangaa, Moogles, No Mou, Seeq, Gria. (races would have slightly different job trees like Final Fantasy Tactics Advanced)
Other features of the world:
-Judges
-Jagd
-Player usable sailing ships and Airships (different sizes/cost levels available)
-'Summoner' would be a separate job from 'Evoker'. Evokers summon lesser summons as 'pets', Summoners have 'grand summons' which are one-shot mega nukes that also buff the party.
-(Evoker) Summons are taken from FFVI or FFXII-RW (Shivan, Sylph, Golem, Cait Sith, Fenrir, etc.)
-(Summoner) Summons are the classic FF summons (Ifrit, Shiva, Ramuh, Alexander, Odin, Bahamut, etc)
-Highest *lvl 90-100* Summons would be the Ivalice Espers.
-NPC fellow system, with FFXII gambits. (gambits range from basic to ultra rare)
/daydreams![]()