We should just stop with our opinions and let ARR die and with all the casual players with it too.![]()
We should just stop with our opinions and let ARR die and with all the casual players with it too.![]()
I can understand your frustrations here but theres no reason that all types (casual, hardcore, oldschool, w/e) don't have a reasonable request in having an MMO of their type. Realistically this is not something that is easy to accomplish and the groups do conflict with each-other but it can be done in a civil manor with respect to each-others preference of games.
I have no interest in seeing FFXIV die, casual or not. It just doesn't do me any good. I would love it if the game was a better home for me but if it isnt then thats just how it is. I stay or I leave on this basis, I will give feedback regardless.
Last edited by Redemption; 07-29-2014 at 05:23 AM.
SE can always push the game in an interesting direction. There are some good parts in the game as well as bad parts so I don't think the game is in a "dying" state right now. I honestly hope it doesn't die (I want that story to continue), but I do hope it get's more interesting. Remember that FFXI started with just Shadow Lord and not much to do, with Zilart and CoP really getting the ball rolling. They can inject a lot of new things into the expansion.
As well, they have thrown a bone here and there like the animus/novus quests and some flutters of horizontal progression (sanded/oiled soldiery and High Allagan gear can be mixed and matched).
Last edited by Magis; 07-29-2014 at 05:26 AM.
This may indeed turn out to be the case. ARR is more of an evolving game than FFXI ever was. I think the live events in 1.23 and the live changes to Revenant's Toll in ARR the nerfing of content every patch, etc.. are indicative that the devs consider the world to be far more fluid and malleable than FFXI ever was. This has it's drawbacks as well, as changing experiences result in a less immersive world.SE can always push the game in an interesting direction. There are some good parts in the game as well as bad parts so I don't think the game is in a "dying" state right now. I honestly hope it doesn't die (I want that story to continue), but I do hope it get's more interesting. Remember that FFXI started with just Shadow Lord and not much to do, with Zilart and CoP really getting the ball rolling. They can inject a lot of new things into the expansion.
As well, they have thrown a bone here and there like the animus/novus quests and some flutters of horizontal progression (sanded/oiled soldiery and High Allagan gear can be mixed and matched).
But considering where we are now, it's the lesser of two evils.
No way it'll die soon.
Game just gets better and better with every patch and i see more and more returnee to it)
PS. BTW, your list are the same for wow, for most part even for vanilla wow (sans insta teleports, but most think it was a bless when they&fast mounts were introduced)... and look where wow now.
That's what you see. Of the other 7 in my previous static that disbanded and stopped playing before 2.2, only 3 came back to try 2.3. From what I can tell, only 1 is somewhat satisfied. I see way less people in mor dhona, I see way less combat activity in PF. Almost half of it is just merchant advertisement and coil static recruitment. Hunt is garbage tier content that the majority are doing because they're forced into it. Of the 3 people I mentioned before, none of them were happy when they found out what it entailed. Out of 20 or so in my current FC, only 2 people managed to get enough seals for 1 sand before they abandoned.
Haha. But the smiley face means we arent serious.
Anyhow, the Japanese general discussion have a similar topic to this. Many pages thick too.
Not surprised, it's been 12(?) years since FFXI and there's been a lot of progress in the MMO genre. There's no point in being restricted from existing possibilities only because FFXIV is a new MMO in a sense and the ARR revamp has only been around for nearly a year.
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