Quote Originally Posted by Sadana View Post
Is yall's issue that at level 50 you aren't killed so easily? Personally, I'm okay with that.
The current lore of the game, unlike every other FF or even RPG that I can think of, does NOT include "There are horrible monsters that want us dead in the world now and we have to drive them back". (Instead, we have "These horrible primals have been summoned and we need to send them back to the plane they came from.") So, right now, story-wise, a super dangerous world doesn't make sense. Maybe it will change later on.
Agreed completely and

I wouldn't mind having some puzzle dungeons. Fewer things to kill; more stuff the party has to figure out in order to advance.
This! It's the only kind of complexity I would ask for rn. FFXIII-2's puzzles were super fun (clocks were my favourites). Something like that reworked for a full party would be amazing. The "puzzles" in the dungeons (like Satasha's...) are just there to block the party rather than engage it.