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  1. #1
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Felessan View Post
    This actually amuses me how people that do nothing to push mechanics past "simple" accuse it that it's too hollow. Maybe try harder and at least pass through T5 before complaining about simplicity?
    It's like you want to intentionally make game harder for everyone because you are bored and too lazy to actually do something, so you want game do it for you.
    I have "pushed past T5", cleared T6, and our static is about to clear T7... the moves can be boiled down to "thing appears -> do thing". Most of it is either dodging, or just watching a mark and moving (or in case of blighted bouquet... not moving). Since the fight doesn't go beyond passively damaging the boss and adds, and doing whatever mark gimmick that flavor has... it really is simple. I can't say about T8 (though read about the Ballistic Missile move) and T9, but if they are different... 2 out of all the bosses in the game isn't much.

    Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    (6)

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Magis View Post
    I have "pushed past T5", cleared T6, and our static is about to clear T7... the moves can be boiled down to "thing appears -> do thing". Most of it is either dodging, or just watching a mark and moving (or in case of blighted bouquet... not moving). Since the fight doesn't go beyond passively damaging the boss and adds, and doing whatever mark gimmick that flavor has... it really is simple. I can't say about T8 (though read about the Ballistic Missile move) and T9, but if they are different... 2 out of all the bosses in the game isn't much.

    Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    The alternative is tank and spank with some minor mechanics. No mechanics is boring and heavy mechanics is a single player game.

    Turns 3 & 4 are much of the same from turns 1 & 2. Just..far more punishing.

    Quote Originally Posted by Magis View Post
    ...and is nothing like the original FFXI? Like, I am sure that it has been repeated over and over yet people still say this like they thought up the most original rebuttal ever.
    I'm unaware why people want to go back in time to ancient systems. I'm sure there is a game out there that follows that.
    (0)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Exstal View Post
    I'm unaware why people want to go back in time to ancient systems. I'm sure there is a game out there that follows that.
    You're better off asking developers who continue to copy WoW (a 2004 game, XI was released only 2 years prior.)
    (1)

  4. #4
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Magis View Post
    Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    ... but I love Touhou and sumps!
    (1)

  5. #5
    Player
    Azurak's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Kolsky Oruntier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Magis View Post
    Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    Yeah, after doing all the endgame stuff in XIV. I realize it is all the same thing. Each primal is nothing more than a pattern. Follow the pattern equals win. With more content, means more patterns to memorize. Yoshi really thinks this is fun?
    (5)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Azurak View Post
    Yeah, after doing all the endgame stuff in XIV. I realize it is all the same thing. Each primal is nothing more than a pattern. Follow the pattern equals win. With more content, means more patterns to memorize. Yoshi really thinks this is fun?
    Still playing, are you not?
    (1)

  7. #7
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Velhart View Post
    Still playing, are you not?
    Just because people play, doesn't mean they don't have issues with a part of the game? I play because I like Final Fantasy, I love the lore and stories, and I like to chill with my FC. That doesn't mean I think that much of the gameplay could be made better and more interesting. I guess everyone who disliked the Atma grind (I personally enjoyed it), disliked hunts, or any other plethora of reasons people complain about, should be ignored because they didn't quit over a single issue?
    (4)
    Last edited by Magis; 07-29-2014 at 03:52 AM.

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Magis View Post
    Just because people play, doesn't mean they don't have issues with a part of the game? I play because I like Final Fantasy, I love the lore and stories, and I like to chill with my FC. That doesn't mean I think that much of the gameplay could be made better and more interesting. I guess everyone who disliked the Atma grind (I personally enjoyed it), disliked hunts, or any other plethora of reasons people complain about, should be ignored because they didn't quit over a single issue?
    Point more was if you are still doing the content, you are having some fun in it. I don't disagree on the fights being too scripted. If anything I wish they were less scripted and not as punishing for one person making a small mistake.
    (0)

  9. #9
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Magis View Post
    Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    Yes, we already agree a bit on that it would be nice to have less strict rotations.
    But you can't just switch party performance to passive HP drain, as "DPS check", "Heal checks" and "Tank performance check" are there for a reason.
    It's naive assumption that everyone, even in Coil raiding group are equally good at their class. And this difference in skill is shown clearly in coil, just how fast and with how much efforts you'll be able to clear it.

    Quote Originally Posted by Gilthas View Post
    I actually had the same feelings towards allowing you to repair gear on any class. Changing to my crafter to repair gear did bring me more immersion, but now that that restriction is gone I don't do it anymore. Do I miss it? Nope.
    Actually... I never bothered to repair gear manually before the patch, and none of the crafters I know bothered too. It was just too much hassle (switching to like 4-5 jobs and go through piece by piece) for a little saving of money and some immersion in the process. Now everyone repairs gear by themselves and people even start asking about introducing "ask for repair" feature as a nice addition to game.

    Quote Originally Posted by Gilthas View Post
    Instead of asking for cumbersome mechanics I'd rather they satisfy my needs for crafter immersion by giving us more quests.
    It's actually felt that the feature just became really useful, and I agree that I like crafters to be more involved with the rest of the world.

    Quote Originally Posted by Renik View Post
    this is a feedback thread, i want it to last and be helpful, and because of this, hateful posts like yours are not welcome here, post feedback or leave please
    As you might not noticed, but I do post my feedback, it's just completely opposite of yours.
    I don't want "realistic immersive world where elves lives", I play MMO for last 15 years and I am already a bit too old for escaping a reality. I want a *good* place where I can chat with people, do different stuff to spend time, raid for acomplishment. And I want it to be a *game*, a comfortable one that gives me a pleasure, and where you don't feel like being a leftover regardless how long you play - whether it 30 mins a day or 12 hours non-stop grind. Even if it will be a bit unnatural and "lifeless".
    (0)
    Last edited by Felessan; 07-29-2014 at 04:42 AM.

  10. 07-29-2014 04:42 AM

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