I have "pushed past T5", cleared T6, and our static is about to clear T7... the moves can be boiled down to "thing appears -> do thing". Most of it is either dodging, or just watching a mark and moving (or in case of blighted bouquet... not moving). Since the fight doesn't go beyond passively damaging the boss and adds, and doing whatever mark gimmick that flavor has... it really is simple. I can't say about T8 (though read about the Ballistic Missile move) and T9, but if they are different... 2 out of all the bosses in the game isn't much.This actually amuses me how people that do nothing to push mechanics past "simple" accuse it that it's too hollow. Maybe try harder and at least pass through T5 before complaining about simplicity?
It's like you want to intentionally make game harder for everyone because you are bored and too lazy to actually do something, so you want game do it for you.
Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
The alternative is tank and spank with some minor mechanics. No mechanics is boring and heavy mechanics is a single player game.I have "pushed past T5", cleared T6, and our static is about to clear T7... the moves can be boiled down to "thing appears -> do thing". Most of it is either dodging, or just watching a mark and moving (or in case of blighted bouquet... not moving). Since the fight doesn't go beyond passively damaging the boss and adds, and doing whatever mark gimmick that flavor has... it really is simple. I can't say about T8 (though read about the Ballistic Missile move) and T9, but if they are different... 2 out of all the bosses in the game isn't much.
Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
Turns 3 & 4 are much of the same from turns 1 & 2. Just..far more punishing.
I'm unaware why people want to go back in time to ancient systems. I'm sure there is a game out there that follows that.
... but I love Touhou and sumps!Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
I have zero interest in instanced and fully scripted content, and as a casual-average player, i don't have time for statics, that's all.This actually amuses me how people that do nothing to push mechanics past "simple" accuse it that it's too hollow. Maybe try harder and at least pass through T5 before complaining about simplicity?
It's like you want to intentionally make game harder for everyone because you are bored and too lazy to actually do something, so you want game do it for you.
All the negative and useless comments i'm seeing have one thing in common, FFXI and FFXIV 1.x hate, as i have already said several times, this is a feedback thread, i want it to last and be helpful, and because of this, hateful posts like yours are not welcome here, post feedback or leave please, if you want to stay and discuss leave personal attacks and hate at the door.
Yeah, after doing all the endgame stuff in XIV. I realize it is all the same thing. Each primal is nothing more than a pattern. Follow the pattern equals win. With more content, means more patterns to memorize. Yoshi really thinks this is fun?
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