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  1. #1
    Player
    Angelfish51's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Doremi Majochan
    World
    Masamune
    Main Class
    Lancer Lv 50
    In such a small community, it is hard to separate complex and simple contents, they just cannot coexist! They tried, by introducing unhinted quest, and scob with random mechanics, but I just don't see ppl allured to these. Ppl rather play mindless but high reward elite hunt!
    I don't want to see them bringing the FFXI system here, that a single wipe may ruin the whole party/alliance several hours of grind and most endgame content takes about 3 hours!
    (1)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Angelfish51 View Post
    I don't want to see them bringing the FFXI system here, that a single wipe may ruin the whole party/alliance several hours of grind and most endgame content takes about 3 hours!
    Except in XI you can actually recover nicely from a wipe - It takes a hell of a good team to recover from a partial wipe in XIV because of how unforgiving and poorly done some mechanics are. Both your healers are dead? Too bad, the PLD can't hold the boss long enough because of only having 1 tier of cure and the monster out paces you, sure would be nice if someone else could keep them up so you can recover your healers.

    The only time a wipe 'ruined a run' in XI is if its on a ground king because some other group would claim it or on certain content like Provenance Watcher, Pandemonium Warden or Absolute Virtue where they instantly despawn.

    but I just don't see ppl allured to these
    Because Savage is tied to the same cooldown as regular, that's a big part of it. Also 'no hint quests' doesn't offer a reward really and people want rewards..usually "good ones".
    (4)

  3. #3
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Angelfish51 View Post
    In such a small community, it is hard to separate complex and simple contents, they just cannot coexist! They tried, by introducing unhinted quest, and scob with random mechanics, but I just don't see ppl allured to these. Ppl rather play mindless but high reward elite hunt!
    I don't want to see them bringing the FFXI system here, that a single wipe may ruin the whole party/alliance several hours of grind and most endgame content takes about 3 hours!
    Gonna address this really quick, one wipe in FFXI would not set you back an hours worth of exp... it would be more like 15 mins worth. Also the endgame content time varied widely from events that took 30 mins (nyzul island climb, or even normal assaults) to your long 3 hr example (dynamis).
    (3)

  4. #4
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zantetsuken View Post
    You have a world of MMO games that cater to your tastes: TERA, BLADE AND SOUL, AION, ATLANTICA, WoW, WildStar, etc. etc. etc.
    I'm surprised you are so passionate about defending ARR as generic WoW-clone when you have plethora of other options to migrate to if it ever changed.
    But for FF MMO fans ( FFXI, and FFIXV 1.23), this is really the last bastion.
    You can go to the dying sun... oops, to FFXI of course.
    I don't want to go somewhere else, as I want:
    a) FF MMO (I was quite a big fan of FFXI). But I don't want FF11-2 as I am way past it (it was good, but it was 10 years ago) and it's really outdated and unfriendly for common people.
    b) High Quality modern style MMO with all those hard-tested design choices that makes WoW how it is.
    The truth is that WoW itself was a "masterwork clone" that gathered many of good ideas from that time, that made it successful. Then it improved them to the point we see now. (vanilla wow had the same "explore to travel", "20 min to go to destination", travel on your feet is a bless etc, until it was removed as "grind mechanics" that counterproductive for main masses of people).
    And I want FF14 to do the same, get all the good people invented in the last 10 years, and some FF flavor, get a lot of people in, be successful - and continue to improve and add unique to ff14 features. Not just "copy-paste from ff11, even though it's outdated grindy stuff".
    (1)
    Last edited by Felessan; 07-29-2014 at 02:42 AM.

  5. #5
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Felessan View Post
    Snip
    Ah yes, the design choices that had WoW lose 5mil subs since going the themepark route (Wrath and Beyond). That's 2.5x the population of FFXIV! Strange how the main subscription gain was when WoW was still an "old school" MMO back in Vanilla and TBC with actually having to travel (OMG!), leveling being a part of the gameplay, grinds, large complex dungeons, unique classes with their own uses, etc. But that's "outdated" I guess. It's the new age, where brains don't have to be used, everything has to be instant, and everything should be as the same as possible and streamlined.

    http://users.telenet.be/mmodata/Charts/Subs-1.png
    (4)
    Last edited by Magis; 07-29-2014 at 02:47 AM.

  6. #6
    Player
    Azurak's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Kolsky Oruntier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    The best way to make our point across, is to stop playing XIV. As long as subscriptions are adequate, they wont change anything. But I think it is too late to change the core game anyhow. They can add more jobs and gear and more dodging mechanics but the game still sucks because the battle system is fluffy and the game is instanced too much.

    This game will have a shorter lifespan than XI did.

    Since MMOs take many years to make, for us who liked XI, I think it is time to say goodbye to MMORPGs and get on with our lives while the casuals have fun playing a game that is built on redundancy.
    (5)

  7. #7
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Azurak View Post
    The best way to make our point across, is to stop playing XIV. As long as subscriptions are adequate, they wont change anything. But I think it is too late to change the core game anyhow. They can add more jobs and gear and more dodging mechanics but the game still sucks because the battle system is fluffy and the game is instanced too much.

    This game will have a shorter lifespan than XI did.

    Since MMOs take many years to make, for us who liked XI, I think it is time to say goodbye to MMORPGs and get on with our lives while the casuals have fun playing a game that is built on redundancy.
    Exactly.

    Though Yoshi himself stated that "a complaint is worth 1000x more than a compliment" and also that the worst thing for an MMO developer is to have players leave without saying a word. (we know the devs read the forums and/or get reports on it)

    So make it known WHY you are leaving when you do. It may change things for this game, or it may even influence the next FF MMO.
    (7)

  8. #8
    Player
    Azurak's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Kolsky Oruntier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Exactly.

    Though Yoshi himself stated that "a complaint is worth 1000x more than a compliment" and also that the worst thing for an MMO developer is to have players leave without saying a word. (we know the devs read the forums and/or get reports on it)

    So make it known WHY you are leaving when you do. It may change things for this game, or it may even influence the next FF MMO.
    It wont matter why because they know why people leave the game. Anyone who hates WoW combat leaves the game.
    (1)