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  1. #11
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Velhart View Post
    We were talking about simplicity in the mechanics itself, not the entire game as a whole. Should read more carefully.

    Can use this as a reference if you don't get it:
    https://www.youtube.com/watch?v=YVfzWpmyXXk

    Being simple in the mechanics alone allows you more freedom to make what is around you more or less difficult. Relying on difficulty more through the mechanics itself is not proper balancing and not good game design if you are trying to appeal to a wider audience.
    I get the idea and disagree. Heck the entire RPG genre works counter to your argument where complex stat systems and tatctical synergies are definitely part of the fun and are part of the mechanics of the games core function. I also do not care about wider audience appeal, so long as your game can make a good enough profit I think it better to focus your game rather than attempt to fit it to everyone (I am aware this runs counter to business thought but as a consumer I really do not care at all about other peoples profit margins and I am sure they do not count on me for that. Instead I prefer the approach of pursuing what I want and letting the people running the business figure out how to work that financially.) as that tends to result in mediocrity.

    Quote Originally Posted by Zantetsuken View Post
    Extra Credits put it rather well when they said that "Depth is bought with Complexity, but Complexity also restricts Depth"

    Or, think of Complexity as Spices, and Depth as Flavor. The proper type and amount of the former is can give a solid boost to the latter.

    But careless, or excessive use of either Complexity or Spice can completely ruin an experience rather than enhance it.
    Perhaps, but I don't think anyone here is asking for things to be complex without reason or rather I don't think people want complexity that does nothing. Suffice to say, the people supporting this thread do not think the complexity level is right yet.

    Quote Originally Posted by Felessan View Post
    We have 2 million already. Chinese release will adds 2 more. A successful MMO that is not suddenly dropped (i doubt SE will drop it) peak at around 5-6 years than steady decline to about 50% and than stagnation/slow drop until game becomes really outdated and closed.
    The game does not have 2 million active subscribers -.- ... thats intentionally miss worded marketing stuff. The game has sold over 2 million copies but as far as active subscribers go it is somewhere over 500k and somewhere under 2 million.
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    Last edited by Redemption; 07-29-2014 at 02:20 AM.