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  1. #10
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Redemption View Post
    What?I am quite sorry but that is an insane statement. Complexity 'adds' depth where done tastefully, even your Mario example the depth (I don't agree that mario is a game with a lot of depth) comes from situations that make your interactions more complex such as complicated jumping segments or enemies with complex mechanics) comes from complexity despite the game not being super complex. Simplification always results in 'limited' depth, the complexity of a system determines how much depth can be had from it. IGNORING THAT, if complexity was never a good thing then we would be playing games where we have no characters but would just be represented with a square instead because character art and 3d worlds is unnecessary complexity right? How about needing to move in combat? Don't need it, its another layer of complexity right? Don't have gear, levels, don't make people do anything because complex mechanics in any way are bad right?

    Again, I am sorry but that is simply wrong.
    Extra Credits put it rather well when they said that "Depth is bought with Complexity, but Complexity also restricts Depth"

    Or, think of Complexity as Spices, and Depth as Flavor. The proper type and amount of the former is can give a solid boost to the latter.

    But careless, or excessive use of either Complexity or Spice can completely ruin an experience rather than enhance it.
    (2)
    Last edited by Zantetsuken; 07-29-2014 at 02:14 AM.