Quote Originally Posted by Dannythm View Post
Not forced complexity for the sake of it, but complexity that makes sense in the game universe and makes the game more interesting and overall more long lasting and better.
This issue I think is that people don't agree on what level of complexity is reasonable.

For example, I'm against a plethora of unique stats like what the OP is asking for because it's going to create mandatory gear and it's guaranteed to screw up some aspect of class balance. I can get behind set bonuses like those seen in WoW's tier sets, though - bonuses that either enhance things that are already there OR introduce a new mechanic that is relevant to the batch of content the tier set is affiliated with. The catch being that said mechanics would become obsolete by the time the next expansion hits, which is fine since that's what progression calls for.

I'm against multiple stat builds for jobs for similar reasons. Bonus being that you'd have people crying on forums because their Crit build DRG isn't doing the DPS a STR build DRG is. Then the namecalling and shunning that would follow. Those of you so proud of FFXI should know what I'm talking about here.

I'm against certain death in the open world because all you're doing is giving people even MORE reason to use aetherites. There's also the concern over MPKs. There's little room to work with here since most of the stuff mentioned in these threads is bound to piss off a large group of people. Not to mention that it would make leveling miserable.

I can get behind stuff like better mechanics for boss fights. Titan to me has been the posterboy of what I hope the devs do not do moving forward. If anything, they should probably look at something like the Sartharion fight in WoW. Possibly Mimiron and Heroic Lich King if you want to see how far you can push mechanics in a fight without making predictable rotations. BWL Nefarian if you want to be REALLY creative with how a raid boss can react to the raid comp.

As always, what gets me is that people demonize simplicity like it's this cardinal sin of game design. Then proceed to ruin some aspect of the game and piss off a number of people. Some choose to not look at why stuff is designed the way it is and instead cling to whatever (in this comunity's case) FFXI/FFXIV 1.0 nostalgia, forgetting those two games had a plethora of flaws that affected gameplay, progression and balance...well, either that or they simply don't care about balance.