Results 1 to 10 of 316

Hybrid View

  1. #1
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    No it isn't.

    Complexity for the sake of complexity has a much more negative conotation to it than simplicity, because the former just brings unecessary bloat to the game.
    I disagree, as simplicity leads to shallow boring game elements and play. I find this to be more negative than having some extra bloat to get through.
    (7)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Redemption View Post
    I disagree, as simplicity leads to shallow boring game elements and play. I find this to be more negative than having some extra bloat to get through.
    For the sake of verisimilitude, I think the world and dungeons need a consistent mix of hard to kill monsters and non-elites. If a type of dragon is supposed to be large and powerful, it should be represented similarly in both Coerthas and Stone Vigil (albeit, solo-able by a cautious player in the over world). It would help create a sense of consistency that is more in line with what you'd expect in an actual fantasy world as opposed to just making a monster with the same model that's more powerful for the sake of a dungeon.
    (2)