I disagree, as simplicity leads to shallow boring game elements and play. I find this to be more negative than having some extra bloat to get through.
For the sake of verisimilitude, I think the world and dungeons need a consistent mix of hard to kill monsters and non-elites. If a type of dragon is supposed to be large and powerful, it should be represented similarly in both Coerthas and Stone Vigil (albeit, solo-able by a cautious player in the over world). It would help create a sense of consistency that is more in line with what you'd expect in an actual fantasy world as opposed to just making a monster with the same model that's more powerful for the sake of a dungeon.
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