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  1. #71
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by RygaenYuui View Post

    But then they could always make content harder too. Outside of Binding Coil's gimmicky fights, the new dungeons so far have never been overly difficult or complex to beat. That to me is a little depressing in a way.
    You could simply do this (if you are on PC).

    1. Open a command console and type the following ping -l 4000 127.0.0.1 -t
    2. test how your skills/spells work
    3. adjust the number after -l until each of your skills/spells and your ability to dodge has an extra 0.2-0.4 second response time.

    Enjoy your extra difficulty

    Though I would absolutely love to see more customisation of our character stats and class/job setup.
    (1)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  2. #72
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    There really are much better ways to handle boss battles then just making them scripted, I'm just not sure what those ways are. If they were to make boss battles random, then they would have to implement a system to keep it fair and make sure you can still survive. There is a better way though I'm positive

    Also there really should be more options and creativity with the class/job system, and if we're shooting for the stars, then I'd like to get to the point where I have to master my class/job, practicing on mobs and such, because it would be easy to learn, but hard to master, that type of progression would be amazing, and maybe even make grinding less mundane because you would be focusing on mastering your abilities and experimenting.

    Right now it just seems like if you got the rotation, then you are the master of your class, period.

    Sure you can make the content difficult and that's where the challenge will come from but that's the wrong way to look at it if you ask me, it's no excuse to make the rest of the combat simple just so that the bosses can look tougher. Complexity might or might not be the answer, my idea is that you add more varying combos to the abilities where if you use one then other moves will gain a special ability, which could be offensive or defensive, and then you choose what ability to use for the current situation. Just an idea, but I hope you get my point.

    Personal progression should be just as important as new content, if you ask me, if it's not new skills or abilities, then it should be the creativity to improve your ability using your class/job.
    (4)
    Last edited by Estevo; 07-28-2014 at 09:37 AM.

  3. #73
    Player
    DoubleT's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Yoshi never once promised a more complex hardcore game to anyone. Quite the contrary, he said right from the start of 2.0 that the game will appeal to a more casual audience. I mean I too want some more complexity in gear building an such, but I wouldnt expect it anytime soon. I mean look at the Zodiac weapons quest, or hunts. They try to add something that is a long-term goal an gives you options an everyone flips the f*ck out for 9 months straight. What do you really think will happen when they add more hardcore elements? Same thing that has been happening every time they do, they flip the hell out.
    (1)

  4. #74
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I wish for more long-term quests and open-world dungeons.

    Like many have said on these forums new areas should require effort to travel so I hope aetherytes won't be in all new zones frome here on out.
    The OP makes a good point about simple stuff. There is enough of it already and a MMO should offer plenty of options because the player base is so varied.
    (7)

  5. 07-28-2014 09:50 AM

  6. #75
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Tupsi View Post
    So - Being "complex for the sake of complexity" isn't the same as 'Being simple for the sake of simplicity"?

    Alrighty then.
    No it isn't.

    Complexity for the sake of complexity has a much more negative conotation to it than simplicity, because the former just brings unecessary bloat to the game.

    Quote Originally Posted by Seif View Post
    Like many have said on these forums new areas should require effort to travel so I hope aetherytes won't be in all new zones frome here on out.
    Why do so many people have a problem with others being able to teleport around?
    (1)
    Last edited by Gilthas; 07-28-2014 at 10:08 AM.

  7. #76
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Gilthas View Post
    No it isn't.

    Complexity for the sake of complexity has a much more negative conotation to it than simplicity, because the former just brings unecessary bloat tot he game.



    Why do so many people have a problem with others being able to teleport around?
    Because they equate "time spent getting somewhere" with "immersion". Which is silly of course, immersion simply means "being immersed in [something]". Seeing as the ability to teleport is intrinsic to the majority of RPG game that incorporate magic, I'd say that we are pretty well immersed without creating a false sense of difficulty.
    (2)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  8. #77
    Player
    Amaranths's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Amaranth Scarlet
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    I do miss that in ffxi you couldn't teleport every where and that you had to use airships were in real time and chocobos and that the open world was very hush on you if you ran into a high end monster it would kick your butt. And HMN should be added but should only be spawned with a pop item at the ??? On the map hunts were done wrong. Also need to add bigger raids for FC/LS too do together like CT/ST but a lot larger scale something on the lines like dyanamis and make them harder them CT maybe like coil
    (3)

  9. #78
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    No it isn't.

    Complexity for the sake of complexity has a much more negative conotation to it than simplicity, because the former just brings unecessary bloat to the game.
    I disagree, as simplicity leads to shallow boring game elements and play. I find this to be more negative than having some extra bloat to get through.
    (7)

  10. #79
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    What's with all the hyperbole to try and make everyone sound like a bad guy for liking a style of gameplay you obviously don't?
    (5)

  11. #80
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Redemption View Post
    I disagree, as simplicity leads to shallow boring game elements and play. I find this to be more negative than having some extra bloat to get through.
    For the sake of verisimilitude, I think the world and dungeons need a consistent mix of hard to kill monsters and non-elites. If a type of dragon is supposed to be large and powerful, it should be represented similarly in both Coerthas and Stone Vigil (albeit, solo-able by a cautious player in the over world). It would help create a sense of consistency that is more in line with what you'd expect in an actual fantasy world as opposed to just making a monster with the same model that's more powerful for the sake of a dungeon.
    (2)

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