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  1. #11
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    There really are much better ways to handle boss battles then just making them scripted, I'm just not sure what those ways are. If they were to make boss battles random, then they would have to implement a system to keep it fair and make sure you can still survive. There is a better way though I'm positive

    Also there really should be more options and creativity with the class/job system, and if we're shooting for the stars, then I'd like to get to the point where I have to master my class/job, practicing on mobs and such, because it would be easy to learn, but hard to master, that type of progression would be amazing, and maybe even make grinding less mundane because you would be focusing on mastering your abilities and experimenting.

    Right now it just seems like if you got the rotation, then you are the master of your class, period.

    Sure you can make the content difficult and that's where the challenge will come from but that's the wrong way to look at it if you ask me, it's no excuse to make the rest of the combat simple just so that the bosses can look tougher. Complexity might or might not be the answer, my idea is that you add more varying combos to the abilities where if you use one then other moves will gain a special ability, which could be offensive or defensive, and then you choose what ability to use for the current situation. Just an idea, but I hope you get my point.

    Personal progression should be just as important as new content, if you ask me, if it's not new skills or abilities, then it should be the creativity to improve your ability using your class/job.
    (4)
    Last edited by Estevo; 07-28-2014 at 09:37 AM.