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  1. #8
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Lets just think a bit, are there real character development choices in this game? the answer is no, the character levels up, you get some stat point to allocate that are no real choice because every job is based in one main stat, this is just a residual shadow of a 1.0v feature, after this all you do is gearing up after every update. This gear has main stats and secondary stats, some secondary stats can be easily converted into main stats using simple formulas, other although they are called secondary stats are just little modifications of other basic stats, i'm talking about accuracy, parry and crit.

    What we are asking is for a more complex or depth system, with the lack of a skill tree or some kind of build, let's leave out cross class skills because having 5 slots for 3 useful skills in some cases can't be really considered a build, what we need is a personalization-build system through gear, this personalization can be made simple with stats like parried/blocked damage +X, critical hit damage +x... or more complex stats or minor traits like X skill+ X, MP cost -X.

    Is this so bad? this is a RPG, but gearing in this game feels more like eating a mushroom in Mario bros.

    We can introduce some choices w/o over-complicating it, this wouldn't change how the game is played, it would just give us reasons to think more strategically and farm other gear apart from soldiery.
    (4)
    Last edited by Renik; 07-28-2014 at 08:25 AM.