Could someone explain horizontal gear progression? I am not familiar with that term.
Could someone explain horizontal gear progression? I am not familiar with that term.
In ffxi let us take White Mage for an example. In FFXI you could be a DD whm, melee whm, or just pure casting. There was gear that let you choose how you wanted to play, of course if your a white mage you are probbably going to be healing, though for a small party you could do what ever you liked, I know my friend did.
Another example. I was a thf in FFXI, I didn't focus on dex like most people did, instead I went with STR and att with a little dex added. Reason being is I wanted to more damage per hit at level 75 I was doing up to 50 damage per hit rather than 15-20, though some weapon skills took a hit in damage because of it. I also never subbed Ninja, so I got a boost in str and att by subbing warrior.
This was all done through gear at same levels or even lower levels. Because levels in FFXI meant something. Leaping boots anyone? Level 7(or whatever) gear that you could use till end game.
It's these types of combinations that made FFXI great and where you could actually be unique from other players in how you played. Especially with the sub job system, that just added that much more customization.
I'm not a person who gives into people telling me how to play, if I like a style of play I'll do it, I don't conform, but in here everyone has no choice on what type of mage they wanna be, or melee class. There is no customization with that.
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