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  1. #1
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Moqi View Post
    snip
    Our opinions are extremely opposite then, i don't think i can convince you, just gonna say this simplicity kills the game for me as well, there are things that can be inproved like specialized stats, but you just say no w/o real reason, just because you think it would be useless, just an opinion, but SE has the real numbers, and they said they will be looking into it, most ppl tend to call us the vocal minority, but SE has the numbers and they are listening, you can keep saying no, but SE will listen to the feedback not the naysayers, the least you can do is help us with feedback to make our ideas of your liking.


    Regarding the specialized stats, i don't think anyone will be left behind for being a 0.08 or even a 1% less efficient as long as they accomplish with the exigences of the fight, and as i said before, min/maxers will always be there, but most ppl will just use whatever is more comfortable or fun for them, or just whatever they can't afford, i said it before, i'm looking for a balanced system, not mandatory nor everlasting, i don't see any cons besides the usual pessimism about it being useless.

    If you let maths ruin your fun, that's your problem, but it's not a reason to reject it.

    Quote Originally Posted by Hurlstone View Post
    snip
    I'm not saying you're not fans, i have used this argument before, and what i always say is that Final fantasy has a lot of fans with very different tastes, and they should cater to every fan, even if it sounds unrealistic, i just don't wanna feel abandoned by the franchise i have been enjoying and supporting.

    Most of you would really hate some of the things i would like to see in this game, i know some of my ideas would be enjoyed by a very small part of the player-base, and because of this i'm not purposing them, but some ppl just say no for the sake of it, instead of trying to help, if i have to play a risky card to explain why i'm here doing what i do, to make them listen and help, then i'll do it.
    (1)

  2. #2
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Renik View Post
    you just say no w/o real reason, just because you think it would be useless, just an opinion, but SE has the real numbers, and they said they will be looking into it, most ppl tend to call us the vocal minority, but SE has the numbers and they are listening, you can keep saying no, but SE will listen to the feedback not the naysayers, the least you can do is help us with feedback to make our ideas of your liking.
    Are you even reading yourself? I gave my reasons and I gave my feedback. Game's fine the way it is, keep going in this direction. If things are gonna change? You won't find me in this forum opening threads to bring back things the way they were, I'll just leave and find a game that I like. But keep talking about numbers you know nothing about.
    (1)

  3. #3
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Lets just think a bit, are there real character development choices in this game? the answer is no, the character levels up, you get some stat point to allocate that are no real choice because every job is based in one main stat, this is just a residual shadow of a 1.0v feature, after this all you do is gearing up after every update. This gear has main stats and secondary stats, some secondary stats can be easily converted into main stats using simple formulas, other although they are called secondary stats are just little modifications of other basic stats, i'm talking about accuracy, parry and crit.

    What we are asking is for a more complex or depth system, with the lack of a skill tree or some kind of build, let's leave out cross class skills because having 5 slots for 3 useful skills in some cases can't be really considered a build, what we need is a personalization-build system through gear, this personalization can be made simple with stats like parried/blocked damage +X, critical hit damage +x... or more complex stats or minor traits like X skill+ X, MP cost -X.

    Is this so bad? this is a RPG, but gearing in this game feels more like eating a mushroom in Mario bros.

    We can introduce some choices w/o over-complicating it, this wouldn't change how the game is played, it would just give us reasons to think more strategically and farm other gear apart from soldiery.
    (4)
    Last edited by Renik; 07-28-2014 at 08:25 AM.