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  1. #7
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Renik View Post
    Why do you oppose? if we get it to a balanced point everyone will be pleased, we will be able to play in a more immersive and comfortable way while you can still play the game in an arcade-like way, we are not trying to change the game in a drastic way.

    You have to face something, this game is a final fantasy, and it has fans, if those fans are not comfortable with the game they will complain until the can have fun with it. You can try a game like wild star, and just leave if you don't like it, because you don't have any personal attachment to the brand, but this won't be happening here.
    I admire how your eventual goal is to have both play-styles satisfied. Far to many time do those wishing for more complex or harder content seem to want to eradicate any other forms of play and force everyone to follow there style.

    That being said, you seem to be hinting that those fine with the game are not Final Fantasy fans, which I disagree with. I have been a fan of the series since my best friend introduced to FF8 when I was a kid. I enjoy FFXIV, and would even go as far as to say it is the best since X-2. It is far from an 'arcade' experience, if you ask me. I am not saying you are wrong to want a more complex experience, in fact I would like to see more civil discussion on the matter rather then 'I am right and you are wrong' but the 'fan card' may not called for.

    Quote Originally Posted by Dree-Elle View Post
    History has shown, again and again, that PC games generally do not fare well on consoles. Adding more "complexity" to the game is fine, well and good, but where do you draw the line so as not to lose those playing on a console (and perhaps, a fair portion of the PC crowd as well)?

    In my experience with MMOs, large and small, well-known and obscure, PC-based and console based, I have observed the following trend: Hardcore players are more vocal about their desires, but the vast majority of players are neither hardcore nor vocal. In a subscription-based game such as this one, how do you keep things balanced so as to cater to both the vocal minority and the (mostly) silent majority?

    How do you not lose the subscription money that is helping to develop the game and keep it afloat?
    Well said. It is not the black/white situation that some make it out to be, it is much more complex then that.
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    Last edited by Hurlstone; 07-28-2014 at 04:52 AM.