History has shown, again and again, that PC games generally do not fare well on consoles. Adding more "complexity" to the game is fine, well and good, but where do you draw the line so as not to lose those playing on a console (and perhaps, a fair portion of the PC crowd as well)?

In my experience with MMOs, large and small, well-known and obscure, PC-based and console based, I have observed the following trend: Hardcore players are more vocal about their desires, but the vast majority of players are neither hardcore nor vocal. In a subscription-based game such as this one, how do you keep things balanced so as to cater to both the vocal minority and the (mostly) silent majority?

How do you not lose the subscription money that is helping to develop the game and keep it afloat?