Quote Originally Posted by Velox View Post
By forcing both to be one or the other not only defeats the purpose of keeping both live, but isolates the portion of the player base that prefers the opposite.
I think the main issue comes from what happened after 1.23. XIV 1.23 was going in a great direction, it was a nice blend, had nice systems and simply only needed refinement - Then we get ARR, which backpedaled massively. So it's fine for what it is, but even Maplestory has more complexity than ARR does, and that's saying something.

There's absolutely nothing wrong with adding in complexity, besides the players who would complain about it. Then again, Yoshida did say adding mechanics outside of instances can lead to player death and that would be a bad thing.....