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  1. #1
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gilthas View Post
    Hmm, I don't think Yoshi ever promised a lot of the stuff that you're asking for.
    I just basing my words on the old letters from the producer, for me what we have now is not the the game Yoshi tried to sell us back then, the game is still far from the image he gave us. I know he didn't mentioned some of the things i posted, but he said he would listen to the player-base, and there are more threads asking for this kind of content.

    I agree with you in one point, i don't want complexity just for the sake of it, i want it to improve the game, the fully scripted battles and stat-driven gear progression leaves no place for strategy and get boring soon, this what i want to address by introducing more complexity into the game.

    About dangerous open world, it shouldn't be on a place where everyone need to go for quest or story missions, i'm talking about dangerous places in the open world where one is willing to go, may be to gather, or farm mats, may be to look for rare fates that drop minions or items, these places could hold quest related to lore, i'm just talking about places you're not forced to explore.

    For the helpless ppl:

    What i want is content to please everyone, i'm not trying to steal your game.
    (19)

  2. #2
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    620
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by Renik View Post
    I just basing my words on the old letters from the producer, for me what we have now is not the the game Yoshi tried to sell us back then, the game is still far from the image he gave us. I know he didn't mentioned some of the things i posted, but he said he would listen to the player-base, and there are more threads asking for this kind of content.
    I read these letters as well, however did you stop to consider what he deemed difficult and your concept of complexity and difficulty may not align? There is a very small percentage of the player base that has completed 2nd Coil or all the ExPrimals. From a business perspective locking the highest percentage out of your customer base out of even more content is not the wisest use of resources.

    Those calling for more extreme content do not even come close to the "other half" of the players out there, while I do like interesting game mechanics I can simply point out that the pros when presented with basically equal rewards will always go for the path of least resistance the majority of the time. Evidenced by how many insta-quits I saw in Pharos, City of Ampador, etc.
    (8)
    Last edited by Wobi; 07-27-2014 at 11:38 PM. Reason: Character limit
    Just your friendly neighborhood elezen

  3. #3
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Wobi View Post
    I read these letters as well, however did you stop to consider what he deemed difficult and your concept of complexity and difficulty may not align? There is a very small percentage of the player base that has completed 2nd Coil or all the ExPrimals. From a business perspective locking the highest percentage out of your customer base out of even more content is not the wisest use of resources.

    Those calling for more extreme content do not even come close to the "other half" of the players out there, while I do like interesting game mechanics I can simply point out that the pros when presented with basically equal rewards will always go for the path of least resistance the majority of the time. Evidenced by how many insta-quits I saw in Pharos, City of Ampador, etc.
    when i say "easy content" i'm not exactly talking about difficulty, i'm talking "easy to understand content", the learning process all the new players have to experience to get familiarized with the game, in fact i think they should keep releasing "hard" and "easy" content, i just want to see more complexity on it.

    About the easy route, you're right, when a player wants to keep progressing he will take the easy way over the hard one, but when it comes to fun you will do w/e is most interesting, when doing DR i always preferred the easy dungeons, but when i'm playing with a full group of friends i'll always take the old pharos or CoA over any other dungeon, just for fun, so even if a lot of ppl will just ignore this kind of content it is needed, just because it's fun.

    Quote Originally Posted by Zantetsuken View Post
    Face it, the game won't change unless people quit in lager numbers - while stating on the forums their exact reasons for doing so...
    But this is already happening, some ppl is leaving and more will leave, and once they are gone it will be very difficult to get them back. And i'm not only talking about 1.0 and XI veterans, even if someone is satisfied with the game now, it will get boring in the end because of it's repetitiveness and simplicity, every new player that takes the game seriously will become a veteran in the end, or will just grow up and see how this game is too small for them.

    The good thing is i'm starting to see changes, but the change is happening too slowly and we are losing players every day.
    (6)
    Last edited by Renik; 07-28-2014 at 12:07 AM.

  4. #4
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Renik View Post
    I know he didn't mentioned some of the things i posted, but he said he would listen to the player-base, and there are more threads asking for this kind of content.

    I agree with you in one point, i don't want complexity just for the sake of it, i want it to improve the game, the fully scripted battles and stat-driven gear progression leaves no place for strategy and get boring soon, this what i want to address by introducing more complexity into the game.
    I agree with the complexity in many of the things you say. I miss having to make choices on what gear to wear because stats vary (and not just BIS), I miss dangerous areas, I miss battles that aren't just a learn the script challenge, I miss stats actually meaning something a little more complex than just vitality = HP, piety = MP, etc. That said there are many things I do enjoy about the game in its current state.

    Either way, to assume that the small percentage of people making the threads you speak of, out of the small percentage of the players who play the game that actually post here = the views of the player base, you might want to rethink that view. Most of the people who play this game are happily running around doing what they want within the game as it is (fortunately or unfortunately, depending on your stance). Those people are the majority of the player base you state Yoshi said he will listen to and honestly no one can assume that have any idea what they want (other than to presume they are happy with what they have since they aren't here flaming away demanding change).
    (4)
    Last edited by AzakaTonnerre; 07-28-2014 at 12:40 AM. Reason: Length