I just basing my words on the old letters from the producer, for me what we have now is not the the game Yoshi tried to sell us back then, the game is still far from the image he gave us. I know he didn't mentioned some of the things i posted, but he said he would listen to the player-base, and there are more threads asking for this kind of content.
I agree with you in one point, i don't want complexity just for the sake of it, i want it to improve the game, the fully scripted battles and stat-driven gear progression leaves no place for strategy and get boring soon, this what i want to address by introducing more complexity into the game.
About dangerous open world, it shouldn't be on a place where everyone need to go for quest or story missions, i'm talking about dangerous places in the open world where one is willing to go, may be to gather, or farm mats, may be to look for rare fates that drop minions or items, these places could hold quest related to lore, i'm just talking about places you're not forced to explore.
For the helpless ppl:
What i want is content to please everyone, i'm not trying to steal your game.