Ever played an RPG/MMO where you walked into a new area, saw the monsters, saw your gear/ability and thought "....i really shouldn't be here?" , but try anyway and get absolutely owned? I want that.
Ever played an RPG/MMO where you walked into a new area, saw the monsters, saw your gear/ability and thought "....i really shouldn't be here?" , but try anyway and get absolutely owned? I want that.
There's an area, I think it's in the N Shroud, that has an NPC posted outside that says "Don't go in there! It's too dangerous!" I was under level 30 I think when I went in and I died, promptly. XD
So... what exactly are you wanting that isn't in the game?
Is yall's issue that at level 50 you aren't killed so easily? Personally, I'm okay with that.
The current lore of the game, unlike every other FF or even RPG that I can think of, does NOT include "There are horrible monsters that want us dead in the world now and we have to drive them back". (Instead, we have "These horrible primals have been summoned and we need to send them back to the plane they came from.") So, right now, story-wise, a super dangerous world doesn't make sense. Maybe it will change later on.
I wouldn't mind having some puzzle dungeons. Fewer things to kill; more stuff the party has to figure out in order to advance.
Oh, and flexible party size would be a nice addition. ^^
Well yeah, that's called level correction and you more than likely died because of Heavy. Dangerous areas even for capped off players, not just because you're 9720 levels under the monster.
Yeah, which is sad because in the FF series unless you insanely overgrind (item and level wise) you can still die pretty swiftly even in normal encounters, sometimes because bosses become regular encounters.Is yall's issue that at level 50 you aren't killed so easily? Personally, I'm okay with that.
Our power derives from the Mother Crystal. Now what FF games does it sound familiar to be "special" because of the crystals?The current lore of the game, unlike every other FF
Actually, no, I wasn't on a mount.I have also died (mountless) in Sorrel Haven when I was low level. Heavy is irritating, not necessarily deadly. I can only guess that folks who never died in the open world either didn't explore at all while they were leveling or power leveled their way to 50 in a very short amount of time. ^^
So which final fantasy game can you die at max level in a normal encounter because I'm having a hard time thinking of one.
FFXI of course...
But nearly every FF's endgame encounters can result in wipes if you haven't spent time grinding levels. FFI and FFIV were especially difficult if you tried speeding through them.
^ Even in X-2 (not that many played, since they're too busy bashing it for being "girl power" like.) You actually made it harder on yourself if you tried to overpower rather than strategize/setup properly.
Agreed completely andIs yall's issue that at level 50 you aren't killed so easily? Personally, I'm okay with that.
The current lore of the game, unlike every other FF or even RPG that I can think of, does NOT include "There are horrible monsters that want us dead in the world now and we have to drive them back". (Instead, we have "These horrible primals have been summoned and we need to send them back to the plane they came from.") So, right now, story-wise, a super dangerous world doesn't make sense. Maybe it will change later on.
This! It's the only kind of complexity I would ask for rn. FFXIII-2's puzzles were super fun (clocks were my favourites). Something like that reworked for a full party would be amazing. The "puzzles" in the dungeons (like Satasha's...) are just there to block the party rather than engage it.I wouldn't mind having some puzzle dungeons. Fewer things to kill; more stuff the party has to figure out in order to advance.
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