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  1. #1
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Ever played an RPG/MMO where you walked into a new area, saw the monsters, saw your gear/ability and thought "....i really shouldn't be here?" , but try anyway and get absolutely owned? I want that.
    (66)

  2. #2
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Renik View Post
    dangerous open world
    Quote Originally Posted by Divine_Intervention View Post
    Ever played an RPG/MMO where you walked into a new area, saw the monsters, saw your gear/ability and thought "....i really shouldn't be here?" , but try anyway and get absolutely owned? I want that.
    There's an area, I think it's in the N Shroud, that has an NPC posted outside that says "Don't go in there! It's too dangerous!" I was under level 30 I think when I went in and I died, promptly. XD
    So... what exactly are you wanting that isn't in the game?

    Is yall's issue that at level 50 you aren't killed so easily? Personally, I'm okay with that.
    The current lore of the game, unlike every other FF or even RPG that I can think of, does NOT include "There are horrible monsters that want us dead in the world now and we have to drive them back". (Instead, we have "These horrible primals have been summoned and we need to send them back to the plane they came from.") So, right now, story-wise, a super dangerous world doesn't make sense. Maybe it will change later on.

    I wouldn't mind having some puzzle dungeons. Fewer things to kill; more stuff the party has to figure out in order to advance.

    Oh, and flexible party size would be a nice addition. ^^
    (1)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sadana View Post
    There's an area, I think it's in the N Shroud, that has an NPC posted outside that says "Don't go in there! It's too dangerous!" I was under level 30 I think when I went in and I died, promptly. XD
    So... what exactly are you wanting that isn't in the game?
    Well yeah, that's called level correction and you more than likely died because of Heavy. Dangerous areas even for capped off players, not just because you're 9720 levels under the monster.

    Is yall's issue that at level 50 you aren't killed so easily? Personally, I'm okay with that.
    Yeah, which is sad because in the FF series unless you insanely overgrind (item and level wise) you can still die pretty swiftly even in normal encounters, sometimes because bosses become regular encounters.

    The current lore of the game, unlike every other FF
    Our power derives from the Mother Crystal. Now what FF games does it sound familiar to be "special" because of the crystals?
    (1)

  4. #4
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Tupsi View Post
    Well yeah, that's called level correction and you more than likely died because of Heavy. Dangerous areas even for capped off players, not just because you're 9720 levels under the monster.
    Actually, no, I wasn't on a mount. I have also died (mountless) in Sorrel Haven when I was low level. Heavy is irritating, not necessarily deadly. I can only guess that folks who never died in the open world either didn't explore at all while they were leveling or power leveled their way to 50 in a very short amount of time. ^^
    (0)

  5. #5
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Tupsi View Post
    Yeah, which is sad because in the FF series unless you insanely overgrind (item and level wise) you can still die pretty swiftly even in normal encounters, sometimes because bosses become regular encounters.
    So which final fantasy game can you die at max level in a normal encounter because I'm having a hard time thinking of one.
    (0)

  6. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Archulak View Post
    So which final fantasy game can you die at max level in a normal encounter because I'm having a hard time thinking of one.
    FFXI of course...

    But nearly every FF's endgame encounters can result in wipes if you haven't spent time grinding levels. FFI and FFIV were especially difficult if you tried speeding through them.
    (2)

  7. #7
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zantetsuken View Post
    FFXI of course...

    But nearly every FF's endgame encounters can result in wipes if you haven't spent time grinding levels. FFI and FFIV were especially difficult if you tried speeding through them.
    ^ Even in X-2 (not that many played, since they're too busy bashing it for being "girl power" like.) You actually made it harder on yourself if you tried to overpower rather than strategize/setup properly.
    (1)

  8. #8
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Sadana View Post
    Is yall's issue that at level 50 you aren't killed so easily? Personally, I'm okay with that.
    The current lore of the game, unlike every other FF or even RPG that I can think of, does NOT include "There are horrible monsters that want us dead in the world now and we have to drive them back". (Instead, we have "These horrible primals have been summoned and we need to send them back to the plane they came from.") So, right now, story-wise, a super dangerous world doesn't make sense. Maybe it will change later on.
    Agreed completely and

    I wouldn't mind having some puzzle dungeons. Fewer things to kill; more stuff the party has to figure out in order to advance.
    This! It's the only kind of complexity I would ask for rn. FFXIII-2's puzzles were super fun (clocks were my favourites). Something like that reworked for a full party would be amazing. The "puzzles" in the dungeons (like Satasha's...) are just there to block the party rather than engage it.
    (2)