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  1. #1
    Player
    Teroril's Avatar
    Join Date
    May 2011
    Posts
    108
    Character
    Havesh Ravencrest
    World
    Odin
    Main Class
    Bard Lv 60
    So far, it looks like nin may have some complexity in the way they execute some of their abilities. I would like to see more of that in classes

    I would especially like to see more buff/debuff heavy classes and jobs..

    Teleporting should be limited to hubs, in the expansion zones.

    I would like to see more elites around that can trounce players if they aren't careful, making you have to pay attention, when you travel

    I would like to see open world areas that are meant for 4man groups or more.
    (11)
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  2. #2
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Teroril View Post
    SNIP
    I imagine we may see some of what you listed in the expansion. The way I look at the current open world map is that this is a very much a tamed continent. There's soldiers of some kind all over the place to quell the wilds, transportation hubs are plentiful. The original maps for FFXI weren't too much different. If you were max level (50) there wasn't much of a threat even in Xarcabard unless you got swarmed. It was RoZ that brought the most dangerous zones were even a 75 had to think twice about not hitting sneak/invis. If it's done right the expansion for XIV will introduce some less tamed areas where there may only be 1 aetheryte for miles and miles and extremely dangerous wildlife.
    (6)