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  1. #9
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Of course, in a perfect world... SE's next MMO would be:
    • Directed by Hiroyuki Ito (worked on nearly every classic FF game, Director/Producer of FFXII/Int. Zodiak)
    • Assistant Director Nobuaki Komoto (FFXI, FFXIV 1.0)
    • Main Scenario/Writer: Yazumi Matsuno (Tactics Ogre, FFXII, FF:Tactics WoL, Vagrant Story)
    • Planner Chief/Promotion: Naoki Yoshida (Yoshi P)
    • Art direction by Akihiko Yoshida (FF Tactics, Tactics Ogre, FFXII, Vagrant Story, Bravely Default, FFIII remake,FFXIV/ARR etc.. the best artist SE has ever employed),
    • Cover/Logo art by Yoshitaka Amano (must-have for any FF game)
    • Soundtrack by Naoshi Mizuta (nearly every awesome track in FFXI written by him)
    • Title track by Nobuo Uematsu (must-have for a FF game)
    • Bonus tracks by Yasunori Mitsuda (Chrono Trigger, Chrono Cross, Xenogears)
    • UI design by Hiroshi Minagawa (FFXII, ARR)
    • Lead Programmer: Hideyuki Kasuga (ARR, although he just quit 3 days ago.. not sure why ;_; )
    Tanaka is another option for Director or Assistant director, but I think Ito has a firmer grasp on the essence of Final Fantasy.

    Game setting = Ivalice (before the tech age of FFXII)

    Job system growth = Tactics: War of the Lions style (start as Squire or Chemist and branch out)

    Players can Switch Jobs mid-combat (like FFXIII-3), but only between the adjoining jobs in the same 'branch'

    Skill growth = FF9 style. Each piece of gear grants a specific skill as long as you wear it, after filling the gear meter (like spirit bonding), you learn the ability permanently. - Crafting becomes ultra-useful under this system.

    Races = Hume, Viera, Bangaa, Moogles, No Mou, Seeq, Gria. (races would have slightly different job trees like Final Fantasy Tactics Advanced)

    Other features of the world:
    -Judges
    -Jagd
    -Player usable sailing ships and Airships (different sizes/cost levels available)
    -'Summoner' would be a separate job from 'Evoker'. Evokers summon lesser summons as 'pets', Summoners have 'grand summons' which are one-shot mega nukes that also buff the party.
    -(Evoker) Summons are taken from FFVI or FFXII-RW (Shivan, Sylph, Golem, Cait Sith, Fenrir, etc.)
    -(Summoner) Summons are the classic FF summons (Ifrit, Shiva, Ramuh, Alexander, Odin, Bahamut, etc)
    -Highest *lvl 90-100* Summons would be the Ivalice Espers.
    -NPC fellow system, with FFXII gambits. (gambits range from basic to ultra rare)
    Eh, I could go on and on...




    /daydreams
    (3)
    Last edited by Zantetsuken; 07-29-2014 at 12:21 PM.