Quote Originally Posted by Renik View Post
dangerous open world
Quote Originally Posted by Divine_Intervention View Post
Ever played an RPG/MMO where you walked into a new area, saw the monsters, saw your gear/ability and thought "....i really shouldn't be here?" , but try anyway and get absolutely owned? I want that.
There's an area, I think it's in the N Shroud, that has an NPC posted outside that says "Don't go in there! It's too dangerous!" I was under level 30 I think when I went in and I died, promptly. XD
So... what exactly are you wanting that isn't in the game?

Is yall's issue that at level 50 you aren't killed so easily? Personally, I'm okay with that.
The current lore of the game, unlike every other FF or even RPG that I can think of, does NOT include "There are horrible monsters that want us dead in the world now and we have to drive them back". (Instead, we have "These horrible primals have been summoned and we need to send them back to the plane they came from.") So, right now, story-wise, a super dangerous world doesn't make sense. Maybe it will change later on.

I wouldn't mind having some puzzle dungeons. Fewer things to kill; more stuff the party has to figure out in order to advance.

Oh, and flexible party size would be a nice addition. ^^