Quote Originally Posted by Zoeila View Post
why not have more bosses like hydra where you want 2 tanks in order to split the damage instead of tank swapping.
This method was easily exploitable by simply just over gearing healers and tank and thus turning the fight into yet another single tank battle. (Hydra became a single tank fight once your tank had a few pieces of i90 equipment)

Tbh, DPS is the name of the game. Kill boss faster so everyone can get a roll at loot faster. People will find all sorts of ways to lose a tank, because apparently doing content without one shows skill and ingenuity (or just a faster way to farm with our ADHD generation). Even a complex tank fight like garuda can be single tanked. Unless there's an obvious brick wall for not going dual tanking, or it just draws out the fight longer than actual dual tanks, people will do what they can for lessening the amount of 'unnecessary fluff' that is the tank job, despite whatever interesting tanking mechanic you throw in there.

Look at early ramuh ex fight pre-fix, I mean the concept of gaining a buff that reduces healing while increasing resistance to certain attacks seems interesting, but once people found that exploit, it's appearent they're willing to throw that mechanic out the window.