With all due respect, if people didn't catch on that the tanking in this game wouldn't exactly be hugely dynamic...I really don't know what they were playing. The game beats you over the head with how tanks function, what they do, what they're capable of. From 1 to 50, a Paladin (I don't know about warriors just yet) gains only a few options. At 50, you have a staggering five options for damage. (Roh Combo, Circle of Scorn, Spirits Within) that can work in a normal rotation. I don't think the mechanics of bosses need anything. I just think the options for PLD are very minimal in terms of 'excitement'.