Brandish is a circular AoE weapon skill which can be used still if the current target has been recently KOed.

Platform: Windows

ISP: AT&T

Connection: DSL

Date: 7/26/2011

Frequency: Always

Character: Hotohori Ryu

World: Saronia

Class: Maurader

Steps:
1) KO a monster
2) Use Brandish or Brandish II while targeting the KOed monster
3) Brandish goes off even with no monsters in range or hits any monsters in range
4) If there is no monsters in range, it simply will say Brandish misses stating no targets

Well since no other offensive action in the game can be used on a KOed target, it is a bit strange. Often there is a message stating that the skill could not be used on the a KOed target which is what should be expected.

Also the brandish skill always turns the player around 180 degrees to stop facing the current target when there is a monster standing behind the player. This is an issue when one of the requirements for auto attack needs a player to face the monster. I don't know if I can call this a bug but it's a new issue that comes from the fact the animation for brandish spins the character around.