The developers most likely want to keep progression at a reasonable pace so that people don't blow through the content in a matter of weeks (or even days) and then have absolutely nothing to do until the next update.
Many way to counter against gear progression too fast. :
1. This addition Raid could be very hard and have very low drop rate, which was proven in 1.0 that it will take months for hardcore players to gear up from it.
2. This Raid could be released at 3 months after locked dungeon. So they don't have to care gear progression anymore at this state. Similar to how they don't care with excessive unlimited sand of time that drop from Mob Hunt now.
3. Both 1. and 2. together. If they care. Have this released after, and also have low drop rate. End-game players gonna do it anyway, just like 1.0 that they farmed it for many months consistently on their own pace. (which is good thing).
The different is that you get equal level of gear from mindless grinding content instead of challenge & worthy content that is why players were complaining. My suggestion here is to have them drop equal level item from this free end-game Raid, then allow players to farm them at their own pace.
Last edited by Alise; 07-28-2014 at 05:00 PM.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.