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  1. #11
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ashkendor View Post
    The developers most likely want to keep progression at a reasonable pace so that people don't blow through the content in a matter of weeks (or even days) and then have absolutely nothing to do until the next update.

    Many way to counter against gear progression too fast. :
    1. This addition Raid could be very hard and have very low drop rate, which was proven in 1.0 that it will take months for hardcore players to gear up from it.
    2. This Raid could be released at 3 months after locked dungeon. So they don't have to care gear progression anymore at this state. Similar to how they don't care with excessive unlimited sand of time that drop from Mob Hunt now.
    3. Both 1. and 2. together. If they care. Have this released after, and also have low drop rate. End-game players gonna do it anyway, just like 1.0 that they farmed it for many months consistently on their own pace. (which is good thing).

    Quote Originally Posted by Moqi View Post
    Weren't people bitching becasue Coil drops had the same ilvls as myth gear then and are bitching now because sands/oils are obtainable with easier content now though?
    The different is that you get equal level of gear from mindless grinding content instead of challenge & worthy content that is why players were complaining. My suggestion here is to have them drop equal level item from this free end-game Raid, then allow players to farm them at their own pace.
    (1)
    Last edited by Alise; 07-28-2014 at 05:00 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  2. #12
    Player
    Angelfish51's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Doremi Majochan
    World
    Masamune
    Main Class
    Lancer Lv 50
    I would suggest in order to bypass the weekly lockout of content like SCoB, one have to at least one player in the party that has not cleared the content, but only those who has not got drop that week could loot (like CT). This way, will allow player to get help from experienced player after participating in the practice party quite some time, and at the same time, if someone want to get a second chance to loot, one have to help out those haven't cleared the content yet. I don't think it would be abused by placing a dummy member in the party as the present lockout content requires all party member to be competent to complete confidently.
    (0)

  3. #13
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alise View Post
    What I want is "something very hard" that doesn't limited to "static party" and any "restriction lock"
    Simply "Something challenge to play with other different friends with no lock-out limitation"
    The Savage Coil is a bit wat you want. Hard, repeateble, no lock, a challenge.

    The difficult part is making an unlocked difficult raid content like the one you want that people will take the effort to do, and that does not give too much loot so that people that play a lot don't get everything too soon. If it does not give enough loot it is likely people wouldn't want to take the effort. It might be they introduce some content like this in the future, a non-locked Coil with a very low drop rate. It may be discouraging to beat a difficult instance and have nobody in the group get any loot, though, and only from time to time somebody gets a piece of good gear.
    (0)

  4. #14
    Player
    Machetazzo's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Machete Protector
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    I think it would be great if they limited the drop just like in ST, but to particular class you are rolling on. This way we would have more people running end-game content with progression on all jobs they play, while at the same time gaining experience and taking advantage of the class system in FFXIV
    (0)

  5. #15
    Player
    Floppytop's Avatar
    Join Date
    Apr 2014
    Posts
    38
    Character
    Flop Top
    World
    Odin
    Main Class
    Arcanist Lv 50
    Yeah I think different classes should have separate lock outs of at least the separate roles so you could do the content on a Tank,healer and DPS in one week.

    I don't want to level another character just to get another lock out it is very time consuming
    (0)

  6. #16
    Player
    Chrisbox's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Chris Box
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by ThirdChild_ZKI View Post
    Coil ends in 2.4 they said, and Crystal Tower in 2.5. So it'll be interesting to see what comes next
    From what I understand they were referring to the lore aspect of it not the systems. As in the next raid to fill the coil gap will still be locked out it just won't be set in the binding coil, totally new lore. If they unlocked everything it would ultimately break the endgame and cause massive sub loss.
    (0)

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