I'm sorry another DPS? Really do we need that? I know the rogue is a classic backstab dps, but I think we can ignore this aspect with a simple high evasion skill set and make this a tanking job, ala ffxi.

Another Tank job(even though FFXI style) is way better for variety than another DPS.

I can imagine moves like "acrobatics" that cause mobs to miss, but with added feature of increasing enimity the more mobs miss. So rather than "damage based" enimity and new game mechanic emerges. Maybe, roll-outs away from mobs or more AOE stabs like baulders gate?

PLEASE, no consumed ninja items. I despised this aspect in FFXI. GREAT for crafters, made this the most expensive jobs to level except maybe ranger in FFXI.

Another thing, NO freaking death/bomb moves. So freaking lame to be weaken in fight.. did anyone actually bother with this move? I'd much rather have a naruto "substation" move were the mobs continue to attach a wooden decoy then blowing myself up.